lsteamclient: build fixes

This commit is contained in:
Andrew Eikum 2018-10-29 13:26:08 -05:00
parent 9d1c8963e4
commit dca026aff1
220 changed files with 2072 additions and 7026 deletions

View file

@ -11,7 +11,7 @@ struct winCallbackMsg_t_101 {
int m_cubParam;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CallbackMsg_t_101(void *w, void *l)
void win_to_lin_struct_CallbackMsg_t_101(const void *w, void *l)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_101 *win = (struct winCallbackMsg_t_101 *)w;
@ -21,7 +21,7 @@ void win_to_lin_struct_CallbackMsg_t_101(void *w, void *l)
lin->m_cubParam = win->m_cubParam;
}
void lin_to_win_struct_CallbackMsg_t_101(void *l, void *w)
void lin_to_win_struct_CallbackMsg_t_101(const void *l, void *w)
{
CallbackMsg_t *lin = (CallbackMsg_t *)l;
struct winCallbackMsg_t_101 *win = (struct winCallbackMsg_t_101 *)w;
@ -38,7 +38,7 @@ struct winservernetadr_t_101 {
uint32 m_unIP;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_servernetadr_t_101(void *w, void *l)
void win_to_lin_struct_servernetadr_t_101(const void *w, void *l)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_101 *win = (struct winservernetadr_t_101 *)w;
@ -47,7 +47,7 @@ void win_to_lin_struct_servernetadr_t_101(void *w, void *l)
lin->m_unIP = win->m_unIP;
}
void lin_to_win_struct_servernetadr_t_101(void *l, void *w)
void lin_to_win_struct_servernetadr_t_101(const void *l, void *w)
{
servernetadr_t *lin = (servernetadr_t *)l;
struct winservernetadr_t_101 *win = (struct winservernetadr_t_101 *)w;
@ -77,7 +77,7 @@ struct wingameserveritem_t_101 {
char m_szGameTags[128];
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_gameserveritem_t_101(void *w, void *l)
void win_to_lin_struct_gameserveritem_t_101(const void *w, void *l)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_101 *win = (struct wingameserveritem_t_101 *)w;
@ -100,7 +100,7 @@ void win_to_lin_struct_gameserveritem_t_101(void *w, void *l)
memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
}
void lin_to_win_struct_gameserveritem_t_101(void *l, void *w)
void lin_to_win_struct_gameserveritem_t_101(const void *l, void *w)
{
gameserveritem_t *lin = (gameserveritem_t *)l;
struct wingameserveritem_t_101 *win = (struct wingameserveritem_t_101 *)w;
@ -123,27 +123,5 @@ void lin_to_win_struct_gameserveritem_t_101(void *l, void *w)
memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
}
#pragma pack( push, 8 )
struct winCCallbackBase_101 {
uint8 m_nCallbackFlags;
int m_iCallback;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_CCallbackBase_101(void *w, void *l)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_101 *win = (struct winCCallbackBase_101 *)w;
lin->m_nCallbackFlags = win->m_nCallbackFlags;
lin->m_iCallback = win->m_iCallback;
}
void lin_to_win_struct_CCallbackBase_101(void *l, void *w)
{
CCallbackBase *lin = (CCallbackBase *)l;
struct winCCallbackBase_101 *win = (struct winCCallbackBase_101 *)w;
win->m_nCallbackFlags = lin->m_nCallbackFlags;
win->m_iCallback = lin->m_iCallback;
}
}