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lsteamclient: build fixes
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parent
9d1c8963e4
commit
dca026aff1
220 changed files with 2072 additions and 7026 deletions
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@ -11,7 +11,7 @@ struct winCallbackMsg_t_100 {
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_100(void *w, void *l)
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void win_to_lin_struct_CallbackMsg_t_100(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_100 *win = (struct winCallbackMsg_t_100 *)w;
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@ -21,7 +21,7 @@ void win_to_lin_struct_CallbackMsg_t_100(void *w, void *l)
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_100(void *l, void *w)
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void lin_to_win_struct_CallbackMsg_t_100(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_100 *win = (struct winCallbackMsg_t_100 *)w;
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@ -38,7 +38,7 @@ struct winservernetadr_t_100 {
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_100(void *w, void *l)
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void win_to_lin_struct_servernetadr_t_100(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_100 *win = (struct winservernetadr_t_100 *)w;
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@ -47,7 +47,7 @@ void win_to_lin_struct_servernetadr_t_100(void *w, void *l)
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_100(void *l, void *w)
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void lin_to_win_struct_servernetadr_t_100(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_100 *win = (struct winservernetadr_t_100 *)w;
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@ -77,7 +77,7 @@ struct wingameserveritem_t_100 {
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char m_szGameTags[128];
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_100(void *w, void *l)
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void win_to_lin_struct_gameserveritem_t_100(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_100 *win = (struct wingameserveritem_t_100 *)w;
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@ -100,7 +100,7 @@ void win_to_lin_struct_gameserveritem_t_100(void *w, void *l)
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memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
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}
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void lin_to_win_struct_gameserveritem_t_100(void *l, void *w)
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void lin_to_win_struct_gameserveritem_t_100(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_100 *win = (struct wingameserveritem_t_100 *)w;
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@ -130,7 +130,7 @@ struct winAppDataChanged_t_8 {
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bool m_bCDDBUpdate;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void cb_AppDataChanged_t_8(void *l, void *w)
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void cb_AppDataChanged_t_8(const void *l, void *w)
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{
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AppDataChanged_t *lin = (AppDataChanged_t *)l;
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struct winAppDataChanged_t_8 *win = (struct winAppDataChanged_t_8 *)w;
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@ -139,27 +139,5 @@ void cb_AppDataChanged_t_8(void *l, void *w)
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win->m_bCDDBUpdate = lin->m_bCDDBUpdate;
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}
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#pragma pack( push, 8 )
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struct winCCallbackBase_100 {
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uint8 m_nCallbackFlags;
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int m_iCallback;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CCallbackBase_100(void *w, void *l)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_100 *win = (struct winCCallbackBase_100 *)w;
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lin->m_nCallbackFlags = win->m_nCallbackFlags;
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lin->m_iCallback = win->m_iCallback;
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}
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void lin_to_win_struct_CCallbackBase_100(void *l, void *w)
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{
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CCallbackBase *lin = (CCallbackBase *)l;
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struct winCCallbackBase_100 *win = (struct winCCallbackBase_100 *)w;
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win->m_nCallbackFlags = lin->m_nCallbackFlags;
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win->m_iCallback = lin->m_iCallback;
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}
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}
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