lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 16:11:42 +02:00
parent 27736adb76
commit da3bf9b709
192 changed files with 2659 additions and 2666 deletions

View file

@ -16,7 +16,7 @@ int cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGameCount(void *linux_si
return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount();
}
bool cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame(void *linux_side, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer)
bool cppISteamMatchmaking_SteamMatchMaking006_GetFavoriteGame(void *linux_side, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer)
{
return ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer);
}
@ -36,17 +36,17 @@ SteamAPICall_t cppISteamMatchmaking_SteamMatchMaking006_RequestLobbyList(void *l
return ((ISteamMatchmaking*)linux_side)->RequestLobbyList();
}
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter(void *linux_side, const char * pchKeyToMatch, const char * pchValueToMatch)
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListFilter(void *linux_side, const char *pchKeyToMatch, const char *pchValueToMatch)
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListFilter((const char *)pchKeyToMatch, (const char *)pchValueToMatch);
}
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter(void *linux_side, const char * pchKeyToMatch, int nValueToMatch, int nComparisonType)
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNumericalFilter(void *linux_side, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType)
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNumericalFilter((const char *)pchKeyToMatch, (int)nValueToMatch, (int)nComparisonType);
}
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter(void *linux_side, const char * pchKeyToMatch, int nValueToBeCloseTo)
void cppISteamMatchmaking_SteamMatchMaking006_AddRequestLobbyListNearValueFilter(void *linux_side, const char *pchKeyToMatch, int nValueToBeCloseTo)
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNearValueFilter((const char *)pchKeyToMatch, (int)nValueToBeCloseTo);
}
@ -86,32 +86,32 @@ CSteamID cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberByIndex(void *li
return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember);
}
const char * cppISteamMatchmaking_SteamMatchMaking006_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey)
const char * cppISteamMatchmaking_SteamMatchMaking006_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey);
}
bool cppISteamMatchmaking_SteamMatchMaking006_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
bool cppISteamMatchmaking_SteamMatchMaking006_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
return ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
}
const char * cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char * pchKey)
const char * cppISteamMatchmaking_SteamMatchMaking006_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey);
}
void cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
void cppISteamMatchmaking_SteamMatchMaking006_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue)
{
((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
}
bool cppISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody)
bool cppISteamMatchmaking_SteamMatchMaking006_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
{
return ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody);
}
int cppISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType)
int cppISteamMatchmaking_SteamMatchMaking006_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
}
@ -126,7 +126,7 @@ void cppISteamMatchmaking_SteamMatchMaking006_SetLobbyGameServer(void *linux_sid
((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer);
}
bool cppISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer)
bool cppISteamMatchmaking_SteamMatchMaking006_GetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer)
{
return ((ISteamMatchmaking*)linux_side)->GetLobbyGameServer((CSteamID)steamIDLobby, (uint32 *)punGameServerIP, (uint16 *)punGameServerPort, (CSteamID *)psteamIDGameServer);
}