lsteamclient: Synthesize SDK version 1.01x

For SteamMatchMaking003.
This commit is contained in:
Andrew Eikum 2019-02-06 08:31:48 -06:00
parent bed527de86
commit d3dd51b542
22 changed files with 3775 additions and 0 deletions

View file

@ -1744,6 +1744,259 @@ winISteamMatchmaking_SteamMatchMaking004 *create_winISteamMatchmaking_SteamMatch
return r;
}
#include "cppISteamMatchmaking_SteamMatchMaking003.h"
typedef struct __winISteamMatchmaking_SteamMatchMaking003 {
vtable_ptr *vtable;
void *linux_side;
} winISteamMatchmaking_SteamMatchMaking003;
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount, 4)
int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(winISteamMatchmaking_SteamMatchMaking003 *_this)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame, 32)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(winISteamMatchmaking_SteamMatchMaking003 *_this, int iGame, AppId_t * pnAppID, uint32 * pnIP, uint16 * pnConnPort, uint16 * pnQueryPort, uint32 * punFlags, uint32 * pRTime32LastPlayedOnServer)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(_this->linux_side, iGame, pnAppID, pnIP, pnConnPort, pnQueryPort, punFlags, pRTime32LastPlayedOnServer);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame, 24)
int __thiscall winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(winISteamMatchmaking_SteamMatchMaking003 *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(_this->linux_side, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame, 20)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(winISteamMatchmaking_SteamMatchMaking003 *_this, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(_this->linux_side, nAppID, nIP, nConnPort, nQueryPort, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList, 4)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(winISteamMatchmaking_SteamMatchMaking003 *_this)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter, 12)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(winISteamMatchmaking_SteamMatchMaking003 *_this, const char * pchKeyToMatch, const char * pchValueToMatch)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(_this->linux_side, pchKeyToMatch, pchValueToMatch);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter, 16)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(winISteamMatchmaking_SteamMatchMaking003 *_this, const char * pchKeyToMatch, int nValueToMatch, int nComparisonType)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(_this->linux_side, pchKeyToMatch, nValueToMatch, nComparisonType);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter, 4)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(winISteamMatchmaking_SteamMatchMaking003 *_this)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex, 12)
CSteamID *__thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID *_r, int iLobby)
{
TRACE("%p\n", _this);
*_r = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(_this->linux_side, iLobby);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_CreateLobby, 5)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_CreateLobby(winISteamMatchmaking_SteamMatchMaking003 *_this, bool bPrivate)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_CreateLobby(_this->linux_side, bPrivate);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_JoinLobby, 12)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_JoinLobby(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_JoinLobby(_this->linux_side, steamIDLobby);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby, 12)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_LeaveLobby(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby(_this->linux_side, steamIDLobby);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby, 20)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, CSteamID steamIDInvitee)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(_this->linux_side, steamIDLobby, steamIDInvitee);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers, 12)
int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(_this->linux_side, steamIDLobby);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex, 20)
CSteamID *__thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID *_r, CSteamID steamIDLobby, int iMember)
{
TRACE("%p\n", _this);
*_r = cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(_this->linux_side, steamIDLobby, iMember);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData, 16)
const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyData(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, const char * pchKey)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData(_this->linux_side, steamIDLobby, pchKey);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData, 20)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyData(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData(_this->linux_side, steamIDLobby, pchKey, pchValue);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData, 24)
const char * __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, CSteamID steamIDUser, const char * pchKey)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(_this->linux_side, steamIDLobby, steamIDUser, pchKey);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData, 20)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, const char * pchKey, const char * pchValue)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(_this->linux_side, steamIDLobby, pchKey, pchValue);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg, 20)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, const void * pvMsgBody, int cubMsgBody)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(_this->linux_side, steamIDLobby, pvMsgBody, cubMsgBody);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry, 32)
int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, int iChatID, CSteamID * pSteamIDUser, void * pvData, int cubData, EChatEntryType * peChatEntryType)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(_this->linux_side, steamIDLobby, iChatID, pSteamIDUser, pvData, cubData, peChatEntryType);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData, 12)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(_this->linux_side, steamIDLobby);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer, 26)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(_this->linux_side, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer, 24)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, uint32 * punGameServerIP, uint16 * punGameServerPort, CSteamID * psteamIDGameServer)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(_this->linux_side, steamIDLobby, punGameServerIP, punGameServerPort, psteamIDGameServer);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit, 16)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, int cMaxMembers)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(_this->linux_side, steamIDLobby, cMaxMembers);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit, 12)
int __thiscall winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(_this->linux_side, steamIDLobby);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled, 13)
void __thiscall winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(winISteamMatchmaking_SteamMatchMaking003 *_this, CSteamID steamIDLobby, bool bVoiceEnabled)
{
TRACE("%p\n", _this);
cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(_this->linux_side, steamIDLobby, bVoiceEnabled);
}
DEFINE_THISCALL_WRAPPER(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies, 4)
bool __thiscall winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(winISteamMatchmaking_SteamMatchMaking003 *_this)
{
TRACE("%p\n", _this);
return cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(_this->linux_side);
}
extern vtable_ptr winISteamMatchmaking_SteamMatchMaking003_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamMatchmaking_SteamMatchMaking003,
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyList)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_CreateLobby)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_JoinLobby)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_LeaveLobby)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyData)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyData)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestLobbyData)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled)
VTABLE_ADD_FUNC(winISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies)
);
#ifndef __GNUC__
}
#endif
winISteamMatchmaking_SteamMatchMaking003 *create_winISteamMatchmaking_SteamMatchMaking003(void *linux_side)
{
winISteamMatchmaking_SteamMatchMaking003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamMatchmaking_SteamMatchMaking003));
TRACE("-> %p\n", r);
r->vtable = &winISteamMatchmaking_SteamMatchMaking003_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamMatchmaking_SteamMatchMaking002.h"
typedef struct __winISteamMatchmaking_SteamMatchMaking002 {