lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 16:11:42 +02:00 committed by Arkadiusz Hiler
parent ea8aaaa4a6
commit cdcced0ddf
192 changed files with 2659 additions and 2666 deletions

View file

@ -13,22 +13,22 @@ extern "C" {
#define SDKVER_155
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer014.h"
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char * pchVersionString)
bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *linux_side, uint32 unIP, uint16 usGamePort, uint16 usQueryPort, uint32 unFlags, AppId_t nGameAppId, const char *pchVersionString)
{
return ((ISteamGameServer*)linux_side)->InitGameServer((uint32)unIP, (uint16)usGamePort, (uint16)usQueryPort, (uint32)unFlags, (AppId_t)nGameAppId, (const char *)pchVersionString);
}
void cppISteamGameServer_SteamGameServer014_SetProduct(void *linux_side, const char * pszProduct)
void cppISteamGameServer_SteamGameServer014_SetProduct(void *linux_side, const char *pszProduct)
{
((ISteamGameServer*)linux_side)->SetProduct((const char *)pszProduct);
}
void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *linux_side, const char * pszGameDescription)
void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *linux_side, const char *pszGameDescription)
{
((ISteamGameServer*)linux_side)->SetGameDescription((const char *)pszGameDescription);
}
void cppISteamGameServer_SteamGameServer014_SetModDir(void *linux_side, const char * pszModDir)
void cppISteamGameServer_SteamGameServer014_SetModDir(void *linux_side, const char *pszModDir)
{
((ISteamGameServer*)linux_side)->SetModDir((const char *)pszModDir);
}
@ -38,7 +38,7 @@ void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *linux_side,
((ISteamGameServer*)linux_side)->SetDedicatedServer((bool)bDedicated);
}
void cppISteamGameServer_SteamGameServer014_LogOn(void *linux_side, const char * pszToken)
void cppISteamGameServer_SteamGameServer014_LogOn(void *linux_side, const char *pszToken)
{
((ISteamGameServer*)linux_side)->LogOn((const char *)pszToken);
}
@ -83,12 +83,12 @@ void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *linux_side,
((ISteamGameServer*)linux_side)->SetBotPlayerCount((int)cBotplayers);
}
void cppISteamGameServer_SteamGameServer014_SetServerName(void *linux_side, const char * pszServerName)
void cppISteamGameServer_SteamGameServer014_SetServerName(void *linux_side, const char *pszServerName)
{
((ISteamGameServer*)linux_side)->SetServerName((const char *)pszServerName);
}
void cppISteamGameServer_SteamGameServer014_SetMapName(void *linux_side, const char * pszMapName)
void cppISteamGameServer_SteamGameServer014_SetMapName(void *linux_side, const char *pszMapName)
{
((ISteamGameServer*)linux_side)->SetMapName((const char *)pszMapName);
}
@ -103,7 +103,7 @@ void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *linux_side, u
((ISteamGameServer*)linux_side)->SetSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *linux_side, const char * pszSpectatorServerName)
void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *linux_side, const char *pszSpectatorServerName)
{
((ISteamGameServer*)linux_side)->SetSpectatorServerName((const char *)pszSpectatorServerName);
}
@ -113,22 +113,22 @@ void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *linux_side)
((ISteamGameServer*)linux_side)->ClearAllKeyValues();
}
void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *linux_side, const char * pKey, const char * pValue)
void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *linux_side, const char *pKey, const char *pValue)
{
((ISteamGameServer*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue);
}
void cppISteamGameServer_SteamGameServer014_SetGameTags(void *linux_side, const char * pchGameTags)
void cppISteamGameServer_SteamGameServer014_SetGameTags(void *linux_side, const char *pchGameTags)
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
}
void cppISteamGameServer_SteamGameServer014_SetGameData(void *linux_side, const char * pchGameData)
void cppISteamGameServer_SteamGameServer014_SetGameData(void *linux_side, const char *pchGameData)
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
}
void cppISteamGameServer_SteamGameServer014_SetRegion(void *linux_side, const char * pszRegion)
void cppISteamGameServer_SteamGameServer014_SetRegion(void *linux_side, const char *pszRegion)
{
((ISteamGameServer*)linux_side)->SetRegion((const char *)pszRegion);
}
@ -138,12 +138,12 @@ void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *linux
((ISteamGameServer*)linux_side)->SetAdvertiseServerActive((bool)bActive);
}
HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *linux_side, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
{
return ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *linux_side, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
return ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
}
@ -183,12 +183,12 @@ SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *linux_
return ((ISteamGameServer*)linux_side)->GetPublicIP();
}
bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *linux_side, const void *pData, int cbData, uint32 srcIP, uint16 srcPort)
{
return ((ISteamGameServer*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort);
}
int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *linux_side, void *pOut, int cbMaxOut, uint32 *pNetAdr, uint16 *pPort)
{
return ((ISteamGameServer*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort);
}
@ -203,7 +203,7 @@ SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibil
return ((ISteamGameServer*)linux_side)->ComputeNewPlayerCompatibility((CSteamID)steamIDNewPlayer);
}
bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *linux_side, uint32 unIPClient, const void * pvAuthBlob, uint32 cubAuthBlobSize, CSteamID * pSteamIDUser)
bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
{
return ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate_DEPRECATED((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
}
@ -218,7 +218,7 @@ void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *
((ISteamGameServer*)linux_side)->SendUserDisconnect_DEPRECATED((CSteamID)steamIDUser);
}
bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore)
bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
{
return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
}