lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 16:11:42 +02:00 committed by Arkadiusz Hiler
parent ea8aaaa4a6
commit cdcced0ddf
192 changed files with 2659 additions and 2666 deletions

View file

@ -37,12 +37,12 @@ CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *linux_side)
return ((ISteamGameServer*)linux_side)->GetSteamID();
}
bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *linux_side, void * pvEncryptionKey, uint32 * pcbEncryptionKey, uint32 cbMaxEncryptionKey)
bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *linux_side, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
{
return ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
}
bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *linux_side, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void * pvCookie, uint32 cubCookie)
bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *linux_side, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
{
return ((ISteamGameServer*)linux_side)->GSSendUserConnect((uint32)unUserID, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
}
@ -62,22 +62,22 @@ void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *linux_side, ui
((ISteamGameServer*)linux_side)->GSSetSpawnCount((uint32)ucSpawn);
}
bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode)
bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
{
return ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
}
bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName)
bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
{
return ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
}
bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *linux_side, CSteamID * pSteamID)
bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *linux_side, CSteamID *pSteamID)
{
return ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
}
bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *linux_side, CSteamID steamID, const char * pPlayerName, uint32 nFrags)
bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *linux_side, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
{
return ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
}
@ -87,12 +87,12 @@ void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *linux_si
((ISteamGameServer*)linux_side)->GSUpdateSpectatorPort((uint16)unSpectatorPort);
}
void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *linux_side, const char * pchType)
void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *linux_side, const char *pchType)
{
((ISteamGameServer*)linux_side)->GSSetGameType((const char *)pchType);
}
bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName)
bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
{
return ((ISteamGameServer*)linux_side)->GSGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
}