lsteamclient: Use declspec to generate C++ method signature.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 16:11:42 +02:00 committed by Arkadiusz Hiler
parent ea8aaaa4a6
commit cdcced0ddf
192 changed files with 2659 additions and 2666 deletions

View file

@ -18,42 +18,42 @@ SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats
return ((ISteamGameServerStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 * pData)
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 *pData)
{
return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float * pData)
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float *pData)
{
return ((ISteamGameServerStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData);
}
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName, bool * pbAchieved)
bool cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName, bool *pbAchieved)
{
return ((ISteamGameServerStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 nData)
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(void *linux_side, CSteamID steamIDUser, const char *pchName, int32 nData)
{
return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32)nData);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float fData)
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(void *linux_side, CSteamID steamIDUser, const char *pchName, float fData)
{
return ((ISteamGameServerStats*)linux_side)->SetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float)fData);
}
bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength)
bool cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(void *linux_side, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength)
{
return ((ISteamGameServerStats*)linux_side)->UpdateUserAvgRateStat((CSteamID)steamIDUser, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
}
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName)
bool cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
{
return ((ISteamGameServerStats*)linux_side)->SetUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
}
bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName)
bool cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(void *linux_side, CSteamID steamIDUser, const char *pchName)
{
return ((ISteamGameServerStats*)linux_side)->ClearUserAchievement((CSteamID)steamIDUser, (const char *)pchName);
}