lsteamclient: Generate thiscall wrappers separately.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 20:52:28 +02:00 committed by Arkadiusz Hiler
parent 0ffeec686f
commit caa21ea5d0
38 changed files with 5884 additions and 5687 deletions

View file

@ -23,69 +23,70 @@ typedef struct __winISteamGameServerStats_SteamGameServerStats001 {
} winISteamGameServerStats_SteamGameServerStats001;
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(_this->linux_side, steamIDUser);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 * pData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat(_this->linux_side, steamIDUser, pchName, pData);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float * pData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(_this->linux_side, steamIDUser, pchName, pData);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, bool * pbAchieved)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(_this->linux_side, steamIDUser, pchName, pbAchieved);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, int32 nData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat(_this->linux_side, steamIDUser, pchName, nData);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float fData)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(_this->linux_side, steamIDUser, pchName, fData);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName, float flCountThisSession, double dSessionLength)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(_this->linux_side, steamIDUser, pchName, flCountThisSession, dSessionLength);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(_this->linux_side, steamIDUser, pchName);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16)
bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser, const char * pchName)
{
TRACE("%p\n", _this);
return cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(_this->linux_side, steamIDUser, pchName);
}
DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12)
SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(winISteamGameServerStats_SteamGameServerStats001 *_this, CSteamID steamIDUser)
{
TRACE("%p\n", _this);