vrclient: Support v1.14.15

This commit is contained in:
Andrew Eikum 2020-10-13 09:09:11 -05:00
parent a0925a9e97
commit c27354dac6
35 changed files with 6059 additions and 106 deletions

View file

@ -6,11 +6,11 @@ extern EVRInputError cppIVRInput_IVRInput_010_GetActionSetHandle(void *, const c
extern EVRInputError cppIVRInput_IVRInput_010_GetActionHandle(void *, const char *, VRActionHandle_t *);
extern EVRInputError cppIVRInput_IVRInput_010_GetInputSourceHandle(void *, const char *, VRInputValueHandle_t *);
extern EVRInputError cppIVRInput_IVRInput_010_UpdateActionState(void *, VRActiveActionSet_t *, uint32_t, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDigitalActionData(void *, VRActionHandle_t, winInputDigitalActionData_t_11310 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetAnalogActionData(void *, VRActionHandle_t, winInputAnalogActionData_t_11310 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataRelativeToNow(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, winInputPoseActionData_t_11310 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataForNextFrame(void *, VRActionHandle_t, ETrackingUniverseOrigin, winInputPoseActionData_t_11310 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetSkeletalActionData(void *, VRActionHandle_t, winInputSkeletalActionData_t_11310 *, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDigitalActionData(void *, VRActionHandle_t, winInputDigitalActionData_t_11415 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetAnalogActionData(void *, VRActionHandle_t, winInputAnalogActionData_t_11415 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataRelativeToNow(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, winInputPoseActionData_t_11415 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataForNextFrame(void *, VRActionHandle_t, ETrackingUniverseOrigin, winInputPoseActionData_t_11415 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetSkeletalActionData(void *, VRActionHandle_t, winInputSkeletalActionData_t_11415 *, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDominantHand(void *, ETrackedControllerRole *);
extern EVRInputError cppIVRInput_IVRInput_010_SetDominantHand(void *, ETrackedControllerRole);
extern EVRInputError cppIVRInput_IVRInput_010_GetBoneCount(void *, VRActionHandle_t, uint32_t *);