steamclient: Generate support for steamworks 1.49

This commit is contained in:
Andrew Eikum 2020-08-11 12:39:33 -05:00
parent ac86122f28
commit c0aa7979a3
55 changed files with 2861 additions and 1448 deletions

View file

@ -10,9 +10,9 @@ extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionU
extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(void *, int, winSteamNetworkingMessage_t_148a *const *, int64 *);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(void *, int, winSteamNetworkingMessage_t_149 *const *, int64 *);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_148a **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_149 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
@ -24,7 +24,7 @@ extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSo
extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(void *, HSteamNetPollGroup);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_148a **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_149 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);