lsteamclient: Generate C++ interfaces in unix_private_generated.h.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:15:29 +02:00 committed by Arkadiusz Hiler
parent 1071c99388
commit bd51335a8c
203 changed files with 7108 additions and 7077 deletions

View file

@ -2,56 +2,6 @@
#include "unix_private.h"
#include "cppISteamGameServer_SteamGameServer014.h"
struct u_ISteamGameServer_SteamGameServer014
{
#ifdef __cplusplus
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
virtual void SetProduct( const char * ) = 0;
virtual void SetGameDescription( const char * ) = 0;
virtual void SetModDir( const char * ) = 0;
virtual void SetDedicatedServer( bool ) = 0;
virtual void LogOn( const char * ) = 0;
virtual void LogOnAnonymous( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool WasRestartRequested( ) = 0;
virtual void SetMaxPlayerCount( int32_t ) = 0;
virtual void SetBotPlayerCount( int32_t ) = 0;
virtual void SetServerName( const char * ) = 0;
virtual void SetMapName( const char * ) = 0;
virtual void SetPasswordProtected( bool ) = 0;
virtual void SetSpectatorPort( uint16_t ) = 0;
virtual void SetSpectatorServerName( const char * ) = 0;
virtual void ClearAllKeyValues( ) = 0;
virtual void SetKeyValue( const char *, const char * ) = 0;
virtual void SetGameTags( const char * ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual void SetRegion( const char * ) = 0;
virtual void SetAdvertiseServerActive( bool ) = 0;
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
virtual void EndAuthSession( CSteamID ) = 0;
virtual void CancelAuthTicket( uint32_t ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual uint64_t GetServerReputation( ) = 0;
virtual SteamIPAddress_t GetPublicIP( ) = 0;
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
virtual bool SendUserConnectAndAuthenticate_DEPRECATED( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect_DEPRECATED( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual void SetMasterServerHeartbeatInterval_DEPRECATED( int32_t ) = 0;
virtual void ForceMasterServerHeartbeat_DEPRECATED( ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params )
{
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;