mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-21 21:26:03 +01:00
lsteamclient: Generate C++ interfaces in unix_private_generated.h.
CW-Bug-Id: #22729
This commit is contained in:
parent
1071c99388
commit
bd51335a8c
203 changed files with 7108 additions and 7077 deletions
|
|
@ -2,56 +2,6 @@
|
|||
#include "unix_private.h"
|
||||
#include "cppISteamGameServer_SteamGameServer012.h"
|
||||
|
||||
struct u_ISteamGameServer_SteamGameServer012
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
|
||||
virtual void SetProduct( const char * ) = 0;
|
||||
virtual void SetGameDescription( const char * ) = 0;
|
||||
virtual void SetModDir( const char * ) = 0;
|
||||
virtual void SetDedicatedServer( bool ) = 0;
|
||||
virtual void LogOn( const char * ) = 0;
|
||||
virtual void LogOnAnonymous( ) = 0;
|
||||
virtual void LogOff( ) = 0;
|
||||
virtual bool BLoggedOn( ) = 0;
|
||||
virtual bool BSecure( ) = 0;
|
||||
virtual CSteamID GetSteamID( ) = 0;
|
||||
virtual bool WasRestartRequested( ) = 0;
|
||||
virtual void SetMaxPlayerCount( int32_t ) = 0;
|
||||
virtual void SetBotPlayerCount( int32_t ) = 0;
|
||||
virtual void SetServerName( const char * ) = 0;
|
||||
virtual void SetMapName( const char * ) = 0;
|
||||
virtual void SetPasswordProtected( bool ) = 0;
|
||||
virtual void SetSpectatorPort( uint16_t ) = 0;
|
||||
virtual void SetSpectatorServerName( const char * ) = 0;
|
||||
virtual void ClearAllKeyValues( ) = 0;
|
||||
virtual void SetKeyValue( const char *, const char * ) = 0;
|
||||
virtual void SetGameTags( const char * ) = 0;
|
||||
virtual void SetGameData( const char * ) = 0;
|
||||
virtual void SetRegion( const char * ) = 0;
|
||||
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
|
||||
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
|
||||
virtual void SendUserDisconnect( CSteamID ) = 0;
|
||||
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
|
||||
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
|
||||
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
|
||||
virtual void EndAuthSession( CSteamID ) = 0;
|
||||
virtual void CancelAuthTicket( uint32_t ) = 0;
|
||||
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
|
||||
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
|
||||
virtual void GetGameplayStats( ) = 0;
|
||||
virtual uint64_t GetServerReputation( ) = 0;
|
||||
virtual uint32_t GetPublicIP( ) = 0;
|
||||
virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
|
||||
virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
|
||||
virtual void EnableHeartbeats( bool ) = 0;
|
||||
virtual void SetHeartbeatInterval( int32_t ) = 0;
|
||||
virtual void ForceHeartbeat( ) = 0;
|
||||
virtual uint64_t AssociateWithClan( CSteamID ) = 0;
|
||||
virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
|
||||
#endif /* __cplusplus */
|
||||
};
|
||||
|
||||
void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params )
|
||||
{
|
||||
struct u_ISteamGameServer_SteamGameServer012 *iface = (struct u_ISteamGameServer_SteamGameServer012 *)params->linux_side;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue