vrclient: Consistently use the computed return type.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 22:07:08 +02:00
parent 43538fdc1b
commit b62eb2aa0f
103 changed files with 4019 additions and 4020 deletions

View file

@ -9,9 +9,9 @@ extern "C" {
#ifdef __cplusplus
extern "C" {
#endif
vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async(void *linux_side, const char *pchRenderModelName, winRenderModel_t_0918 **ppRenderModel)
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async(void *linux_side, const char *pchRenderModelName, winRenderModel_t_0918 **ppRenderModel)
{
vr::EVRRenderModelError _ret;
EVRRenderModelError _ret;
RenderModel_t *lin;
_ret = ((IVRRenderModels*)linux_side)->LoadRenderModel_Async((const char *)pchRenderModelName, ppRenderModel ? &lin : nullptr);
if(_ret == 0)
@ -24,9 +24,9 @@ void cppIVRRenderModels_IVRRenderModels_004_FreeRenderModel(void *linux_side, wi
((IVRRenderModels*)linux_side)->FreeRenderModel(struct_RenderModel_t_0918_unwrap(pRenderModel));
}
vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0918 **ppTexture)
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async(void *linux_side, TextureID_t textureId, winRenderModel_TextureMap_t_0918 **ppTexture)
{
vr::EVRRenderModelError _ret;
EVRRenderModelError _ret;
RenderModel_TextureMap_t *lin;
_ret = ((IVRRenderModels*)linux_side)->LoadTexture_Async((vr::TextureID_t)textureId, ppTexture ? &lin : nullptr);
if(_ret == 0)
@ -39,9 +39,9 @@ void cppIVRRenderModels_IVRRenderModels_004_FreeTexture(void *linux_side, winRen
((IVRRenderModels*)linux_side)->FreeTexture(struct_RenderModel_TextureMap_t_0918_unwrap(pTexture));
}
vr::EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(void *linux_side, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
EVRRenderModelError cppIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async(void *linux_side, TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D)
{
vr::EVRRenderModelError _ret;
EVRRenderModelError _ret;
_ret = ((IVRRenderModels*)linux_side)->LoadTextureD3D11_Async((vr::TextureID_t)textureId, (void *)pD3D11Device, (void **)ppD3D11Texture2D);
return _ret;
}