proton: Add runtime variable to limit GL extension string length

This commit is contained in:
Andrew Eikum 2019-01-21 13:23:57 -06:00
parent 5e73118a0d
commit ad35af81e9
2 changed files with 8 additions and 0 deletions

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@ -212,5 +212,6 @@ the Wine prefix. Removing the option will revert to the previous behavior.
| <tt>nod3d10</tt> | <tt>PROTON_NO_D3D10</tt> | Disable <tt>d3d10.dll</tt> and <tt>dxgi.dll</tt>, for d3d10 games which can fall back to and run better with d3d9. |
| <tt>noesync</tt> | <tt>PROTON_NO_ESYNC</tt> | Do not use eventfd-based in-process synchronization primitives. |
| <tt>forcelgadd</tt> | <tt>PROTON_FORCE_LARGE_ADDRESS_AWARE</tt> | Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. |
| <tt>oldglstr</tt> | <tt>PROTON_OLD_GL_STRING</tt> | Set some driver overrides to limit the length of the GL extension string, for old games that crash on very long extension strings. |
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