lsteamclient: Generate linux interface structs.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 23:44:45 +02:00
parent 9a98c4ff35
commit acb9c7a193
391 changed files with 19128 additions and 5873 deletions

View file

@ -12,99 +12,144 @@ extern "C" {
#define SDKVER_107
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer009.h"
struct cppISteamGameServer_SteamGameServer009
{
#ifdef __cplusplus
virtual void LogOn( ) = 0;
virtual void LogOff( ) = 0;
virtual bool BLoggedOn( ) = 0;
virtual bool BSecure( ) = 0;
virtual CSteamID GetSteamID( ) = 0;
virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
virtual void SendUserDisconnect( CSteamID ) = 0;
virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
virtual void UpdateSpectatorPort( uint16_t ) = 0;
virtual void SetGameType( const char * ) = 0;
virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
virtual void GetGameplayStats( ) = 0;
virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
virtual uint32_t GetPublicIP( ) = 0;
virtual void SetGameData( const char * ) = 0;
virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServer_SteamGameServer009_LogOn( struct cppISteamGameServer_SteamGameServer009_LogOn_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOn( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOn( );
}
void cppISteamGameServer_SteamGameServer009_LogOff( struct cppISteamGameServer_SteamGameServer009_LogOff_params *params )
{
((ISteamGameServer*)params->linux_side)->LogOff( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->LogOff( );
}
void cppISteamGameServer_SteamGameServer009_BLoggedOn( struct cppISteamGameServer_SteamGameServer009_BLoggedOn_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BLoggedOn( );
}
void cppISteamGameServer_SteamGameServer009_BSecure( struct cppISteamGameServer_SteamGameServer009_BSecure_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSecure( );
}
void cppISteamGameServer_SteamGameServer009_GetSteamID( struct cppISteamGameServer_SteamGameServer009_GetSteamID_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->GetSteamID( );
}
void cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer009_SendUserConnectAndAuthenticate_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
}
void cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer009_CreateUnauthenticatedUserConnection_params *params )
{
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer009_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer009_SendUserDisconnect_params *params )
{
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SendUserDisconnect( params->steamIDUser );
}
void cppISteamGameServer_SteamGameServer009_BUpdateUserData( struct cppISteamGameServer_SteamGameServer009_BUpdateUserData_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
}
void cppISteamGameServer_SteamGameServer009_BSetServerType( struct cppISteamGameServer_SteamGameServer009_BSetServerType_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
}
void cppISteamGameServer_SteamGameServer009_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer009_UpdateServerStatus_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
}
void cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer009_UpdateSpectatorPort_params *params )
{
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->UpdateSpectatorPort( params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer009_SetGameType( struct cppISteamGameServer_SteamGameServer009_SetGameType_params *params )
{
((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameType( params->pchGameType );
}
void cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer009_BGetUserAchievementStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
}
void cppISteamGameServer_SteamGameServer009_GetGameplayStats( struct cppISteamGameServer_SteamGameServer009_GetGameplayStats_params *params )
{
((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->GetGameplayStats( );
}
void cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer009_RequestUserGroupStatus_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
}
void cppISteamGameServer_SteamGameServer009_GetPublicIP( struct cppISteamGameServer_SteamGameServer009_GetPublicIP_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->GetPublicIP( );
}
void cppISteamGameServer_SteamGameServer009_SetGameData( struct cppISteamGameServer_SteamGameServer009_SetGameData_params *params )
{
((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
iface->SetGameData( params->pchGameData );
}
void cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer009_UserHasLicenseForApp_params *params )
{
params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
struct cppISteamGameServer_SteamGameServer009 *iface = (struct cppISteamGameServer_SteamGameServer009 *)params->linux_side;
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
}
#ifdef __cplusplus