lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions

This commit is contained in:
Andrew Eikum 2020-06-02 10:30:04 -05:00
parent 48a702ac4e
commit a853ce145d
102 changed files with 18580 additions and 1709 deletions

View file

@ -15,6 +15,350 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets008 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets008;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(_this->linux_side, localAddress, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress, 16)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(_this->linux_side, address, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P, 20)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection, 20)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(_this->linux_side, hSocket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData, 8)
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(_this->linux_side, hPeer);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName, 12)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, const char * pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(_this->linux_side, hPeer, pszName);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection, 24)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags, pOutMessageNumber);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages, 16)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nMessages, winSteamNetworkingMessage_t_148a *const * pMessages, int64 * pOutMessageNumberOrResult)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(_this->linux_side, nMessages, pMessages, pOutMessageNumberOrResult);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_148a ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair, 24)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetworkingIdentity * pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(_this->linux_side, pIdentity);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication, 4)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus, 8)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamNetAuthenticationStatus_t * pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(_this->linux_side, pDetails);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup, 4)
HSteamNetPollGroup __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(_this->linux_side, hPollGroup);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(_this->linux_side, hConn, hPollGroup);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, HSteamNetPollGroup hPollGroup, winSteamNetworkingMessage_t_148a ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(_this->linux_side, hPollGroup, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer, 20)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort, 4)
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID, 4)
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramHostedAddress * pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket, 16)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int nVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin, 16)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling, 20)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t * pOptions)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(_this->linux_side, pSignaling, pPeerIdentity, nOptions, pOptions);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(_this->linux_side, pMsg, cbMsg, pContext);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(_this->linux_side, pcbBlob, pBlob, errMsg);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(_this->linux_side, pCertificate, cbCertificate, errMsg);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor, 4)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_destructor(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets008_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets008,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets008_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets008 *create_winISteamNetworkingSockets_SteamNetworkingSockets008(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets008 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets008));
TRACE("-> %p\n", r);
r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets008_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets006 {
@ -319,282 +663,282 @@ winISteamNetworkingSockets_SteamNetworkingSockets006 *create_winISteamNetworking
return r;
}
#include "cppISteamNetworkingSockets_SteamNetworkingSockets003.h"
#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets003 {
typedef struct __winISteamNetworkingSockets_SteamNetworkingSockets004 {
vtable_ptr *vtable;
void *linux_side;
} winISteamNetworkingSockets_SteamNetworkingSockets003;
} winISteamNetworkingSockets_SteamNetworkingSockets004;
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIPAddr * localAddress)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr * localAddress)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(_this->linux_side, localAddress);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP(_this->linux_side, localAddress);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress, 8)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIPAddr * address)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress, 8)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIPAddr * address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(_this->linux_side, address);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress(_this->linux_side, address);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, int nVirtualPort)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(_this->linux_side, nVirtualPort);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P(_this->linux_side, nVirtualPort);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P, 12)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P, 12)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityRemote, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P(_this->linux_side, identityRemote, nVirtualPort);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(_this->linux_side, hConn);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection, 20)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection, 20)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection(_this->linux_side, hPeer, nReason, pszDebug, bEnableLinger);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(_this->linux_side, hSocket);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket(_this->linux_side, hSocket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, int64 nUserData)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, int64 nUserData)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData(_this->linux_side, hPeer, nUserData);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData, 8)
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData, 8)
int64 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(_this->linux_side, hPeer);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData(_this->linux_side, hPeer);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName, 12)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, const char * pszName)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName, 12)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, const char * pszName)
{
TRACE("%p\n", _this);
cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(_this->linux_side, hPeer, pszName);
cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName(_this->linux_side, hPeer, pszName);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hPeer, char * pszName, int nMaxLen)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName(_this->linux_side, hPeer, pszName, nMaxLen);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection, 20)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection, 20)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection(_this->linux_side, hConn, pData, cbData, nSendFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(_this->linux_side, hConn);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection(_this->linux_side, hConn);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection(_this->linux_side, hConn, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, winSteamNetworkingMessage_t_146 ** ppOutMessages, int nMaxMessages)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket(_this->linux_side, hSocket, ppOutMessages, nMaxMessages);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(_this->linux_side, hConn, pInfo);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo(_this->linux_side, hConn, pInfo);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus(_this->linux_side, hConn, pStats);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection hConn, char * pszBuf, int cbBuf)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus(_this->linux_side, hConn, pszBuf, cbBuf);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress, 12)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(_this->linux_side, hSocket, address);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress(_this->linux_side, hSocket, address);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair, 24)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair, 24)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair(_this->linux_side, pOutConnection1, pOutConnection2, bUseNetworkLoopback, pIdentity1, pIdentity2);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamNetworkingIdentity * pIdentity)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity, 8)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetworkingIdentity * pIdentity)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(_this->linux_side, pIdentity);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity(_this->linux_side, pIdentity);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication, 4)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication, 4)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(_this->linux_side);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus, 8)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamNetAuthenticationStatus_t * pDetails)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus, 8)
ESteamNetworkingAvailability __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamNetAuthenticationStatus_t * pDetails)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(_this->linux_side, pDetails);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus(_this->linux_side, pDetails);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket, 16)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket(_this->linux_side, pvTicket, cbTicket, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer, 16)
int __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer(_this->linux_side, identityGameServer, nVirtualPort, pOutParsedTicket);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer, 12)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer, 12)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, const SteamNetworkingIdentity * identityTarget, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer(_this->linux_side, identityTarget, nVirtualPort);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort, 4)
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort, 4)
uint16 __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(_this->linux_side);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID, 4)
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID, 4)
SteamNetworkingPOPID __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(_this->linux_side);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamDatagramHostedAddress * pRouting)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress, 8)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramHostedAddress * pRouting)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress(_this->linux_side, pRouting);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, int nVirtualPort)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket, 8)
HSteamListenSocket __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, int nVirtualPort)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket(_this->linux_side, nVirtualPort);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin, 16)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin, 16)
EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob)
{
TRACE("%p\n", _this);
return cppISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
return cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin(_this->linux_side, pLoginInfo, pcbSignedBlob, pBlob);
}
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets003_destructor, 4)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets003_destructor(winISteamNetworkingSockets_SteamNetworkingSockets003 *_this)
DEFINE_THISCALL_WRAPPER(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor, 4)
void __thiscall winISteamNetworkingSockets_SteamNetworkingSockets004_destructor(winISteamNetworkingSockets_SteamNetworkingSockets004 *_this)
{/* never called */}
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets003_vtable;
extern vtable_ptr winISteamNetworkingSockets_SteamNetworkingSockets004_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets003,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets003_destructor)
__ASM_VTABLE(winISteamNetworkingSockets_SteamNetworkingSockets004,
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin)
VTABLE_ADD_FUNC(winISteamNetworkingSockets_SteamNetworkingSockets004_destructor)
);
#ifndef __GNUC__
}
#endif
winISteamNetworkingSockets_SteamNetworkingSockets003 *create_winISteamNetworkingSockets_SteamNetworkingSockets003(void *linux_side)
winISteamNetworkingSockets_SteamNetworkingSockets004 *create_winISteamNetworkingSockets_SteamNetworkingSockets004(void *linux_side)
{
winISteamNetworkingSockets_SteamNetworkingSockets003 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets003));
winISteamNetworkingSockets_SteamNetworkingSockets004 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamNetworkingSockets_SteamNetworkingSockets004));
TRACE("-> %p\n", r);
r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets003_vtable;
r->vtable = &winISteamNetworkingSockets_SteamNetworkingSockets004_vtable;
r->linux_side = linux_side;
return r;
}