lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions

This commit is contained in:
Andrew Eikum 2020-06-02 10:30:04 -05:00
parent 48a702ac4e
commit a853ce145d
102 changed files with 18580 additions and 1709 deletions

View file

@ -540,6 +540,13 @@ int __thiscall winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMes
return cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog, 12)
void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(winISteamFriends_SteamFriends017 *_this, CSteamID steamIDLobby)
{
TRACE("%p\n", _this);
cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(_this->linux_side, steamIDLobby);
}
extern vtable_ptr winISteamFriends_SteamFriends017_vtable;
#ifndef __GNUC__
@ -619,6 +626,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanPublic)
VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanOfficialGameGroup)
VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages)
VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog)
);
#ifndef __GNUC__
}