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lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions
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48a702ac4e
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102 changed files with 18580 additions and 1709 deletions
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@ -540,6 +540,13 @@ int __thiscall winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMes
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return cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog, 12)
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void __thiscall winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(winISteamFriends_SteamFriends017 *_this, CSteamID steamIDLobby)
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{
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TRACE("%p\n", _this);
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cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(_this->linux_side, steamIDLobby);
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}
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extern vtable_ptr winISteamFriends_SteamFriends017_vtable;
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#ifndef __GNUC__
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@ -619,6 +626,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanPublic)
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VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_IsClanOfficialGameGroup)
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VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages)
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VTABLE_ADD_FUNC(winISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog)
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);
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#ifndef __GNUC__
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}
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