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lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions
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102 changed files with 18580 additions and 1709 deletions
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@ -1,14 +1,14 @@
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#include "steamworks_sdk_147/steam_api.h"
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#include "steamworks_sdk_147/steamnetworkingtypes.h"
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#include "steamworks_sdk_148a/steam_api.h"
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#include "steamworks_sdk_148a/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_147
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#define SDKVER_148a
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#include "struct_converters.h"
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#include "cppISteamNetworking_SteamNetworking006.h"
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bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void * pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel)
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