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lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions
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102 changed files with 18580 additions and 1709 deletions
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_AcceptConnection(void *, HSteamNetConnection);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CloseListenSocket(void *, HSteamListenSocket);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionUserData(void *, HSteamNetConnection, int64);
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extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionUserData(void *, HSteamNetConnection);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages(void *, int, winSteamNetworkingMessage_t_148a *const *, int64 *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_148a **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetIdentity(void *, SteamNetworkingIdentity *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_InitAuthentication(void *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets008_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
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extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets008_CreatePollGroup(void *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_DestroyPollGroup(void *, HSteamNetPollGroup);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_148a **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets008_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPort(void *);
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extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerPOPID(void *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets008_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets008_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity *, int, const SteamNetworkingConfigValue_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingCustomSignalingRecvContext *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets008_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);
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