lsteamclient: Import steamworks 1.48a and fix up networkingsockets versions

This commit is contained in:
Andrew Eikum 2020-06-02 10:30:04 -05:00
parent 48a702ac4e
commit a853ce145d
102 changed files with 18580 additions and 1709 deletions

View file

@ -1,15 +1,15 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#include "steamworks_sdk_147/steam_api.h"
#include "steamworks_sdk_147/steamnetworkingtypes.h"
#include "steamworks_sdk_147/isteamgameserverstats.h"
#include "steamworks_sdk_148a/steam_api.h"
#include "steamworks_sdk_148a/steamnetworkingtypes.h"
#include "steamworks_sdk_148a/isteamgameserverstats.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_147
#define SDKVER_148a
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
SteamAPICall_t cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats(void *linux_side, CSteamID steamIDUser)