mirror of
https://git.suyu.dev/suyu/Yucom.git
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parent
4988734817
commit
a1445b757d
391 changed files with 19128 additions and 5873 deletions
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@ -13,149 +13,217 @@ extern "C" {
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#define SDKVER_146
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#include "struct_converters.h"
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h"
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004
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{
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#ifdef __cplusplus
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virtual uint32_t CreateListenSocketIP( const SteamNetworkingIPAddr * ) = 0;
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virtual uint32_t ConnectByIPAddress( const SteamNetworkingIPAddr * ) = 0;
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virtual uint32_t CreateListenSocketP2P( int32_t ) = 0;
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virtual uint32_t ConnectP2P( const SteamNetworkingIdentity *, int32_t ) = 0;
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virtual uint32_t AcceptConnection( uint32_t ) = 0;
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virtual bool CloseConnection( uint32_t, int32_t, const char *, bool ) = 0;
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virtual bool CloseListenSocket( uint32_t ) = 0;
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virtual bool SetConnectionUserData( uint32_t, int64_t ) = 0;
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virtual int64_t GetConnectionUserData( uint32_t ) = 0;
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virtual void SetConnectionName( uint32_t, const char * ) = 0;
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virtual bool GetConnectionName( uint32_t, char *, int32_t ) = 0;
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virtual uint32_t SendMessageToConnection( uint32_t, const void *, uint32_t, int32_t ) = 0;
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virtual uint32_t FlushMessagesOnConnection( uint32_t ) = 0;
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virtual int32_t ReceiveMessagesOnConnection( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
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virtual int32_t ReceiveMessagesOnListenSocket( uint32_t, SteamNetworkingMessage_t **, int32_t ) = 0;
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virtual bool GetConnectionInfo( uint32_t, SteamNetConnectionInfo_t * ) = 0;
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virtual bool GetQuickConnectionStatus( uint32_t, SteamNetworkingQuickConnectionStatus * ) = 0;
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virtual int32_t GetDetailedConnectionStatus( uint32_t, char *, int32_t ) = 0;
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virtual bool GetListenSocketAddress( uint32_t, SteamNetworkingIPAddr * ) = 0;
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virtual bool CreateSocketPair( uint32_t *, uint32_t *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity * ) = 0;
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virtual bool GetIdentity( SteamNetworkingIdentity * ) = 0;
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virtual uint32_t InitAuthentication( ) = 0;
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virtual uint32_t GetAuthenticationStatus( SteamNetAuthenticationStatus_t * ) = 0;
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virtual bool ReceivedRelayAuthTicket( const void *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual int32_t FindRelayAuthTicketForServer( const SteamNetworkingIdentity *, int32_t, SteamDatagramRelayAuthTicket * ) = 0;
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virtual uint32_t ConnectToHostedDedicatedServer( const SteamNetworkingIdentity *, int32_t ) = 0;
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virtual uint16_t GetHostedDedicatedServerPort( ) = 0;
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virtual uint32_t GetHostedDedicatedServerPOPID( ) = 0;
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virtual uint32_t GetHostedDedicatedServerAddress( SteamDatagramHostedAddress * ) = 0;
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virtual uint32_t CreateHostedDedicatedServerListenSocket( int32_t ) = 0;
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virtual uint32_t GetGameCoordinatorServerLogin( SteamDatagramGameCoordinatorServerLogin *, int32_t *, void * ) = 0;
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virtual ~cppISteamNetworkingSockets_SteamNetworkingSockets004( ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketIP_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateListenSocketIP( (const SteamNetworkingIPAddr *)params->localAddress );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateListenSocketIP( params->localAddress );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectByIPAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectByIPAddress( (const SteamNetworkingIPAddr *)params->address );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectByIPAddress( params->address );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateListenSocketP2P_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateListenSocketP2P( (int)params->nVirtualPort );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateListenSocketP2P( params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectP2P_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectP2P( (const SteamNetworkingIdentity *)params->identityRemote, (int)params->nVirtualPort );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectP2P( params->identityRemote, params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_AcceptConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->AcceptConnection( (HSteamNetConnection)params->hConn );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->AcceptConnection( params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CloseConnection( (HSteamNetConnection)params->hPeer, (int)params->nReason, (const char *)params->pszDebug, (bool)params->bEnableLinger );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CloseConnection( params->hPeer, params->nReason, params->pszDebug, params->bEnableLinger );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CloseListenSocket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CloseListenSocket( (HSteamListenSocket)params->hSocket );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CloseListenSocket( params->hSocket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionUserData_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SetConnectionUserData( (HSteamNetConnection)params->hPeer, (int64)params->nUserData );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->SetConnectionUserData( params->hPeer, params->nUserData );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionUserData_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionUserData( (HSteamNetConnection)params->hPeer );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionUserData( params->hPeer );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SetConnectionName_params *params )
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{
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((ISteamNetworkingSockets*)params->linux_side)->SetConnectionName( (HSteamNetConnection)params->hPeer, (const char *)params->pszName );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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iface->SetConnectionName( params->hPeer, params->pszName );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionName_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionName( (HSteamNetConnection)params->hPeer, (char *)params->pszName, (int)params->nMaxLen );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionName( params->hPeer, params->pszName, params->nMaxLen );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_SendMessageToConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->SendMessageToConnection( (HSteamNetConnection)params->hConn, (const void *)params->pData, (uint32)params->cbData, (int)params->nSendFlags );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->SendMessageToConnection( params->hConn, params->pData, params->cbData, params->nSendFlags );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FlushMessagesOnConnection_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->FlushMessagesOnConnection( (HSteamNetConnection)params->hConn );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->FlushMessagesOnConnection( params->hConn );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetConnectionInfo_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetConnectionInfo( (HSteamNetConnection)params->hConn, (SteamNetConnectionInfo_t *)params->pInfo );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetConnectionInfo( params->hConn, params->pInfo );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetQuickConnectionStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetQuickConnectionStatus( (HSteamNetConnection)params->hConn, (SteamNetworkingQuickConnectionStatus *)params->pStats );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetQuickConnectionStatus( params->hConn, params->pStats );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetDetailedConnectionStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetDetailedConnectionStatus( (HSteamNetConnection)params->hConn, (char *)params->pszBuf, (int)params->cbBuf );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetDetailedConnectionStatus( params->hConn, params->pszBuf, params->cbBuf );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetListenSocketAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetListenSocketAddress( (HSteamListenSocket)params->hSocket, (SteamNetworkingIPAddr *)params->address );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetListenSocketAddress( params->hSocket, params->address );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateSocketPair_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateSocketPair( (HSteamNetConnection *)params->pOutConnection1, (HSteamNetConnection *)params->pOutConnection2, (bool)params->bUseNetworkLoopback, (const SteamNetworkingIdentity *)params->pIdentity1, (const SteamNetworkingIdentity *)params->pIdentity2 );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateSocketPair( params->pOutConnection1, params->pOutConnection2, params->bUseNetworkLoopback, params->pIdentity1, params->pIdentity2 );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetIdentity_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetIdentity( (SteamNetworkingIdentity *)params->pIdentity );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetIdentity( params->pIdentity );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_InitAuthentication_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->InitAuthentication( );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->InitAuthentication( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetAuthenticationStatus_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetAuthenticationStatus( (SteamNetAuthenticationStatus_t *)params->pDetails );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetAuthenticationStatus( params->pDetails );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceivedRelayAuthTicket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ReceivedRelayAuthTicket( (const void *)params->pvTicket, (int)params->cbTicket, (SteamDatagramRelayAuthTicket *)params->pOutParsedTicket );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ReceivedRelayAuthTicket( params->pvTicket, params->cbTicket, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_FindRelayAuthTicketForServer_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->FindRelayAuthTicketForServer( (const SteamNetworkingIdentity *)params->identityGameServer, (int)params->nVirtualPort, (SteamDatagramRelayAuthTicket *)params->pOutParsedTicket );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->FindRelayAuthTicketForServer( params->identityGameServer, params->nVirtualPort, params->pOutParsedTicket );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ConnectToHostedDedicatedServer_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->ConnectToHostedDedicatedServer( (const SteamNetworkingIdentity *)params->identityTarget, (int)params->nVirtualPort );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->ConnectToHostedDedicatedServer( params->identityTarget, params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPort_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerPort( );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPort( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerPOPID_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerPOPID( );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerPOPID( );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetHostedDedicatedServerAddress_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetHostedDedicatedServerAddress( (SteamDatagramHostedAddress *)params->pRouting );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetHostedDedicatedServerAddress( params->pRouting );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_CreateHostedDedicatedServerListenSocket_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->CreateHostedDedicatedServerListenSocket( (int)params->nVirtualPort );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->CreateHostedDedicatedServerListenSocket( params->nVirtualPort );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_GetGameCoordinatorServerLogin_params *params )
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{
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params->_ret = ((ISteamNetworkingSockets*)params->linux_side)->GetGameCoordinatorServerLogin( (SteamDatagramGameCoordinatorServerLogin *)params->pLoginInfo, (int *)params->pcbSignedBlob, (void *)params->pBlob );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side;
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params->_ret = iface->GetGameCoordinatorServerLogin( params->pLoginInfo, params->pcbSignedBlob, params->pBlob );
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}
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#ifdef __cplusplus
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