lsteamclient: Generate linux interface structs.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 23:44:45 +02:00 committed by Arkadiusz Hiler
parent 4988734817
commit a1445b757d
391 changed files with 19128 additions and 5873 deletions

View file

@ -12,169 +12,244 @@ extern "C" {
#define SDKVER_151
#include "struct_converters.h"
#include "cppISteamInput_SteamInput002.h"
struct cppISteamInput_SteamInput002
{
#ifdef __cplusplus
virtual bool Init( ) = 0;
virtual bool Shutdown( ) = 0;
virtual void RunFrame( ) = 0;
virtual int32_t GetConnectedControllers( uint64_t * ) = 0;
virtual uint64_t GetActionSetHandle( const char * ) = 0;
virtual void ActivateActionSet( uint64_t, uint64_t ) = 0;
virtual uint64_t GetCurrentActionSet( uint64_t ) = 0;
virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0;
virtual void DeactivateAllActionSetLayers( uint64_t ) = 0;
virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0;
virtual uint64_t GetDigitalActionHandle( const char * ) = 0;
virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual uint64_t GetAnalogActionHandle( const char * ) = 0;
virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0;
virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0;
virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0;
virtual const char * GetStringForActionOrigin( uint32_t ) = 0;
virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0;
virtual InputMotionData_t GetMotionData( uint64_t ) = 0;
virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0;
virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0;
virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0;
virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0;
virtual bool ShowBindingPanel( uint64_t ) = 0;
virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0;
virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0;
virtual int32_t GetGamepadIndexForController( uint64_t ) = 0;
virtual const char * GetStringForXboxOrigin( uint32_t ) = 0;
virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0;
virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0;
virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0;
virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0;
virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0;
#endif /* __cplusplus */
};
void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->Init( );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->Init( );
}
void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->Shutdown( );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->Shutdown( );
}
void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params )
{
((ISteamInput*)params->linux_side)->RunFrame( );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->RunFrame( );
}
void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetConnectedControllers( (InputHandle_t *)params->handlesOut );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetConnectedControllers( params->handlesOut );
}
void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetActionSetHandle( (const char *)params->pszActionSetName );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetActionSetHandle( params->pszActionSetName );
}
void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params )
{
((ISteamInput*)params->linux_side)->ActivateActionSet( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->ActivateActionSet( params->inputHandle, params->actionSetHandle );
}
void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetCurrentActionSet( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetCurrentActionSet( params->inputHandle );
}
void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params )
{
((ISteamInput*)params->linux_side)->ActivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->ActivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle );
}
void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params )
{
((ISteamInput*)params->linux_side)->DeactivateActionSetLayer( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetLayerHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->DeactivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle );
}
void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params )
{
((ISteamInput*)params->linux_side)->DeactivateAllActionSetLayers( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->DeactivateAllActionSetLayers( params->inputHandle );
}
void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetActiveActionSetLayers( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t *)params->handlesOut );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetActiveActionSetLayers( params->inputHandle, params->handlesOut );
}
void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionHandle( (const char *)params->pszActionName );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetDigitalActionHandle( params->pszActionName );
}
void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params )
{
*params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionData( (InputHandle_t)params->inputHandle, (InputDigitalActionHandle_t)params->digitalActionHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
*params->_ret = iface->GetDigitalActionData( params->inputHandle, params->digitalActionHandle );
}
void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetDigitalActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputDigitalActionHandle_t)params->digitalActionHandle, (EInputActionOrigin *)params->originsOut );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetDigitalActionOrigins( params->inputHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut );
}
void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionHandle( (const char *)params->pszActionName );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetAnalogActionHandle( params->pszActionName );
}
void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params )
{
*params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionData( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->analogActionHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
*params->_ret = iface->GetAnalogActionData( params->inputHandle, params->analogActionHandle );
}
void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetAnalogActionOrigins( (InputHandle_t)params->inputHandle, (InputActionSetHandle_t)params->actionSetHandle, (InputAnalogActionHandle_t)params->analogActionHandle, (EInputActionOrigin *)params->originsOut );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetAnalogActionOrigins( params->inputHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut );
}
void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetStringForActionOrigin( (EInputActionOrigin)params->eOrigin );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetStringForActionOrigin( params->eOrigin );
}
void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params )
{
((ISteamInput*)params->linux_side)->StopAnalogActionMomentum( (InputHandle_t)params->inputHandle, (InputAnalogActionHandle_t)params->eAction );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->StopAnalogActionMomentum( params->inputHandle, params->eAction );
}
void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params )
{
*params->_ret = ((ISteamInput*)params->linux_side)->GetMotionData( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
*params->_ret = iface->GetMotionData( params->inputHandle );
}
void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params )
{
((ISteamInput*)params->linux_side)->TriggerVibration( (InputHandle_t)params->inputHandle, (unsigned short)params->usLeftSpeed, (unsigned short)params->usRightSpeed );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->TriggerVibration( params->inputHandle, params->usLeftSpeed, params->usRightSpeed );
}
void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params )
{
((ISteamInput*)params->linux_side)->SetLEDColor( (InputHandle_t)params->inputHandle, (uint8)params->nColorR, (uint8)params->nColorG, (uint8)params->nColorB, (unsigned int)params->nFlags );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->SetLEDColor( params->inputHandle, params->nColorR, params->nColorG, params->nColorB, params->nFlags );
}
void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params )
{
((ISteamInput*)params->linux_side)->TriggerHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->TriggerHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec );
}
void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params )
{
((ISteamInput*)params->linux_side)->TriggerRepeatedHapticPulse( (InputHandle_t)params->inputHandle, (ESteamControllerPad)params->eTargetPad, (unsigned short)params->usDurationMicroSec, (unsigned short)params->usOffMicroSec, (unsigned short)params->unRepeat, (unsigned int)params->nFlags );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
iface->TriggerRepeatedHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags );
}
void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->ShowBindingPanel( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->ShowBindingPanel( params->inputHandle );
}
void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetInputTypeForHandle( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetInputTypeForHandle( params->inputHandle );
}
void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetControllerForGamepadIndex( (int)params->nIndex );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetControllerForGamepadIndex( params->nIndex );
}
void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetGamepadIndexForController( (InputHandle_t)params->ulinputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetGamepadIndexForController( params->ulinputHandle );
}
void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetStringForXboxOrigin( (EXboxOrigin)params->eOrigin );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetStringForXboxOrigin( params->eOrigin );
}
void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetActionOriginFromXboxOrigin( (InputHandle_t)params->inputHandle, (EXboxOrigin)params->eOrigin );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetActionOriginFromXboxOrigin( params->inputHandle, params->eOrigin );
}
void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->TranslateActionOrigin( (ESteamInputType)params->eDestinationInputType, (EInputActionOrigin)params->eSourceOrigin );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->TranslateActionOrigin( params->eDestinationInputType, params->eSourceOrigin );
}
void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetDeviceBindingRevision( (InputHandle_t)params->inputHandle, (int *)params->pMajor, (int *)params->pMinor );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetDeviceBindingRevision( params->inputHandle, params->pMajor, params->pMinor );
}
void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params )
{
params->_ret = ((ISteamInput*)params->linux_side)->GetRemotePlaySessionID( (InputHandle_t)params->inputHandle );
struct cppISteamInput_SteamInput002 *iface = (struct cppISteamInput_SteamInput002 *)params->linux_side;
params->_ret = iface->GetRemotePlaySessionID( params->inputHandle );
}
#ifdef __cplusplus