mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-22 05:36:09 +01:00
parent
4988734817
commit
a1445b757d
391 changed files with 19128 additions and 5873 deletions
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@ -12,224 +12,319 @@ extern "C" {
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#define SDKVER_128
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer011.h"
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struct cppISteamGameServer_SteamGameServer011
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{
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#ifdef __cplusplus
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virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
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virtual void SetProduct( const char * ) = 0;
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virtual void SetGameDescription( const char * ) = 0;
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virtual void SetModDir( const char * ) = 0;
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virtual void SetDedicatedServer( bool ) = 0;
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virtual void LogOn( const char *, const char * ) = 0;
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virtual void LogOnAnonymous( ) = 0;
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virtual void LogOff( ) = 0;
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virtual bool BLoggedOn( ) = 0;
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virtual bool BSecure( ) = 0;
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virtual CSteamID GetSteamID( ) = 0;
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virtual bool WasRestartRequested( ) = 0;
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virtual void SetMaxPlayerCount( int32_t ) = 0;
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virtual void SetBotPlayerCount( int32_t ) = 0;
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virtual void SetServerName( const char * ) = 0;
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virtual void SetMapName( const char * ) = 0;
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virtual void SetPasswordProtected( bool ) = 0;
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virtual void SetSpectatorPort( uint16_t ) = 0;
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virtual void SetSpectatorServerName( const char * ) = 0;
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virtual void ClearAllKeyValues( ) = 0;
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virtual void SetKeyValue( const char *, const char * ) = 0;
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virtual void SetGameTags( const char * ) = 0;
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virtual void SetGameData( const char * ) = 0;
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virtual void SetRegion( const char * ) = 0;
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virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
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virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
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virtual void SendUserDisconnect( CSteamID ) = 0;
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virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
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virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t * ) = 0;
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virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
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virtual void EndAuthSession( CSteamID ) = 0;
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virtual void CancelAuthTicket( uint32_t ) = 0;
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virtual uint32_t UserHasLicenseForApp( CSteamID, uint32_t ) = 0;
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virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
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virtual void GetGameplayStats( ) = 0;
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virtual uint64_t GetServerReputation( ) = 0;
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virtual uint32_t GetPublicIP( ) = 0;
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virtual bool HandleIncomingPacket( const void *, int32_t, uint32_t, uint16_t ) = 0;
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virtual int32_t GetNextOutgoingPacket( void *, int32_t, uint32_t *, uint16_t * ) = 0;
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virtual void EnableHeartbeats( bool ) = 0;
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virtual void SetHeartbeatInterval( int32_t ) = 0;
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virtual void ForceHeartbeat( ) = 0;
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virtual uint64_t AssociateWithClan( CSteamID ) = 0;
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virtual uint64_t ComputeNewPlayerCompatibility( CSteamID ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->InitGameServer( (uint32)params->unIP, (uint16)params->usGamePort, (uint16)params->usQueryPort, (uint32)params->unFlags, (AppId_t)params->nGameAppId, (const char *)params->pchVersionString );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString );
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}
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void cppISteamGameServer_SteamGameServer011_SetProduct( struct cppISteamGameServer_SteamGameServer011_SetProduct_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetProduct( (const char *)params->pszProduct );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetProduct( params->pszProduct );
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}
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void cppISteamGameServer_SteamGameServer011_SetGameDescription( struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetGameDescription( (const char *)params->pszGameDescription );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetGameDescription( params->pszGameDescription );
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}
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void cppISteamGameServer_SteamGameServer011_SetModDir( struct cppISteamGameServer_SteamGameServer011_SetModDir_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetModDir( (const char *)params->pszModDir );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetModDir( params->pszModDir );
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}
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void cppISteamGameServer_SteamGameServer011_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetDedicatedServer( (bool)params->bDedicated );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetDedicatedServer( params->bDedicated );
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}
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void cppISteamGameServer_SteamGameServer011_LogOn( struct cppISteamGameServer_SteamGameServer011_LogOn_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOn( (const char *)params->pszAccountName, (const char *)params->pszPassword );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->LogOn( params->pszAccountName, params->pszPassword );
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}
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void cppISteamGameServer_SteamGameServer011_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOnAnonymous( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->LogOnAnonymous( );
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}
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void cppISteamGameServer_SteamGameServer011_LogOff( struct cppISteamGameServer_SteamGameServer011_LogOff_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOff( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer011_BLoggedOn( struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer011_BSecure( struct cppISteamGameServer_SteamGameServer011_BSecure_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer011_GetSteamID( struct cppISteamGameServer_SteamGameServer011_GetSteamID_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer011_WasRestartRequested( struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->WasRestartRequested( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->WasRestartRequested( );
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}
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void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetMaxPlayerCount( (int)params->cPlayersMax );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetMaxPlayerCount( params->cPlayersMax );
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}
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void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetBotPlayerCount( (int)params->cBotplayers );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetBotPlayerCount( params->cBotplayers );
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}
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void cppISteamGameServer_SteamGameServer011_SetServerName( struct cppISteamGameServer_SteamGameServer011_SetServerName_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetServerName( (const char *)params->pszServerName );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetServerName( params->pszServerName );
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}
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void cppISteamGameServer_SteamGameServer011_SetMapName( struct cppISteamGameServer_SteamGameServer011_SetMapName_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetMapName( (const char *)params->pszMapName );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetMapName( params->pszMapName );
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}
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void cppISteamGameServer_SteamGameServer011_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetPasswordProtected( (bool)params->bPasswordProtected );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetPasswordProtected( params->bPasswordProtected );
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}
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void cppISteamGameServer_SteamGameServer011_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetSpectatorPort( (uint16)params->unSpectatorPort );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetSpectatorServerName( (const char *)params->pszSpectatorServerName );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetSpectatorServerName( params->pszSpectatorServerName );
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}
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void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params *params )
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{
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((ISteamGameServer*)params->linux_side)->ClearAllKeyValues( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->ClearAllKeyValues( );
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}
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void cppISteamGameServer_SteamGameServer011_SetKeyValue( struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetKeyValue( (const char *)params->pKey, (const char *)params->pValue );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetKeyValue( params->pKey, params->pValue );
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}
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void cppISteamGameServer_SteamGameServer011_SetGameTags( struct cppISteamGameServer_SteamGameServer011_SetGameTags_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetGameTags( (const char *)params->pchGameTags );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetGameTags( params->pchGameTags );
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}
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void cppISteamGameServer_SteamGameServer011_SetGameData( struct cppISteamGameServer_SteamGameServer011_SetGameData_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetGameData( params->pchGameData );
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}
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void cppISteamGameServer_SteamGameServer011_SetRegion( struct cppISteamGameServer_SteamGameServer011_SetRegion_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetRegion( (const char *)params->pszRegion );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SetRegion( params->pszRegion );
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}
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void cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
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}
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void cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer011_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->SendUserDisconnect( params->steamIDUser );
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}
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void cppISteamGameServer_SteamGameServer011_BUpdateUserData( struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
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void cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetAuthSessionTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket );
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}
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void cppISteamGameServer_SteamGameServer011_BeginAuthSession( struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BeginAuthSession( (const void *)params->pAuthTicket, (int)params->cbAuthTicket, (CSteamID)params->steamID );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
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}
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void cppISteamGameServer_SteamGameServer011_EndAuthSession( struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params *params )
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{
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((ISteamGameServer*)params->linux_side)->EndAuthSession( (CSteamID)params->steamID );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->EndAuthSession( params->steamID );
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}
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void cppISteamGameServer_SteamGameServer011_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params *params )
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{
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((ISteamGameServer*)params->linux_side)->CancelAuthTicket( (HAuthTicket)params->hAuthTicket );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->CancelAuthTicket( params->hAuthTicket );
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}
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void cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
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}
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void cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
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void cppISteamGameServer_SteamGameServer011_GetGameplayStats( struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params *params )
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{
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((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
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iface->GetGameplayStats( );
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}
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void cppISteamGameServer_SteamGameServer011_GetServerReputation( struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetServerReputation( );
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struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->GetServerReputation( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_GetPublicIP( struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params *params )
|
||||
{
|
||||
params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->GetPublicIP( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params *params )
|
||||
{
|
||||
params->_ret = ((ISteamGameServer*)params->linux_side)->HandleIncomingPacket( (const void *)params->pData, (int)params->cbData, (uint32)params->srcIP, (uint16)params->srcPort );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params *params )
|
||||
{
|
||||
params->_ret = ((ISteamGameServer*)params->linux_side)->GetNextOutgoingPacket( (void *)params->pOut, (int)params->cbMaxOut, (uint32 *)params->pNetAdr, (uint16 *)params->pPort );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params *params )
|
||||
{
|
||||
((ISteamGameServer*)params->linux_side)->EnableHeartbeats( (bool)params->bActive );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
iface->EnableHeartbeats( params->bActive );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params *params )
|
||||
{
|
||||
((ISteamGameServer*)params->linux_side)->SetHeartbeatInterval( (int)params->iHeartbeatInterval );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
iface->SetHeartbeatInterval( params->iHeartbeatInterval );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params *params )
|
||||
{
|
||||
((ISteamGameServer*)params->linux_side)->ForceHeartbeat( );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
iface->ForceHeartbeat( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_AssociateWithClan( struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params *params )
|
||||
{
|
||||
params->_ret = ((ISteamGameServer*)params->linux_side)->AssociateWithClan( (CSteamID)params->steamIDClan );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->AssociateWithClan( params->steamIDClan );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params *params )
|
||||
{
|
||||
params->_ret = ((ISteamGameServer*)params->linux_side)->ComputeNewPlayerCompatibility( (CSteamID)params->steamIDNewPlayer );
|
||||
struct cppISteamGameServer_SteamGameServer011 *iface = (struct cppISteamGameServer_SteamGameServer011 *)params->linux_side;
|
||||
params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer );
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue