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https://git.suyu.dev/suyu/Yucom.git
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parent
4988734817
commit
a1445b757d
391 changed files with 19128 additions and 5873 deletions
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@ -12,89 +12,130 @@ extern "C" {
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#define SDKVER_104
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer008.h"
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struct cppISteamGameServer_SteamGameServer008
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{
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#ifdef __cplusplus
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virtual void LogOn( ) = 0;
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virtual void LogOff( ) = 0;
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virtual bool BLoggedOn( ) = 0;
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virtual bool BSecure( ) = 0;
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virtual CSteamID GetSteamID( ) = 0;
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virtual bool SendUserConnectAndAuthenticate( uint32_t, const void *, uint32_t, CSteamID * ) = 0;
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virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
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virtual void SendUserDisconnect( CSteamID ) = 0;
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virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
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virtual bool BSetServerType( uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
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virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
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virtual void UpdateSpectatorPort( uint16_t ) = 0;
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virtual void SetGameType( const char * ) = 0;
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virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
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virtual void GetGameplayStats( ) = 0;
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virtual bool RequestUserGroupStatus( CSteamID, CSteamID ) = 0;
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virtual uint32_t GetPublicIP( ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamGameServer_SteamGameServer008_LogOn( struct cppISteamGameServer_SteamGameServer008_LogOn_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOn( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->LogOn( );
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}
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void cppISteamGameServer_SteamGameServer008_LogOff( struct cppISteamGameServer_SteamGameServer008_LogOff_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOff( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer008_BLoggedOn( struct cppISteamGameServer_SteamGameServer008_BLoggedOn_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer008_BSecure( struct cppISteamGameServer_SteamGameServer008_BSecure_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer008_GetSteamID( struct cppISteamGameServer_SteamGameServer008_GetSteamID_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
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}
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void cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer008_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer008_SendUserDisconnect_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->SendUserDisconnect( params->steamIDUser );
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}
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void cppISteamGameServer_SteamGameServer008_BUpdateUserData( struct cppISteamGameServer_SteamGameServer008_BUpdateUserData_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
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void cppISteamGameServer_SteamGameServer008_BSetServerType( struct cppISteamGameServer_SteamGameServer008_BSetServerType_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
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}
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void cppISteamGameServer_SteamGameServer008_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer008_UpdateServerStatus_params *params )
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{
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((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
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}
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void cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *params )
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{
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((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->UpdateSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer008_SetGameType( struct cppISteamGameServer_SteamGameServer008_SetGameType_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->SetGameType( params->pchGameType );
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}
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void cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
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}
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void cppISteamGameServer_SteamGameServer008_GetGameplayStats( struct cppISteamGameServer_SteamGameServer008_GetGameplayStats_params *params )
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{
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((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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iface->GetGameplayStats( );
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}
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void cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
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void cppISteamGameServer_SteamGameServer008_GetPublicIP( struct cppISteamGameServer_SteamGameServer008_GetPublicIP_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
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struct cppISteamGameServer_SteamGameServer008 *iface = (struct cppISteamGameServer_SteamGameServer008 *)params->linux_side;
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params->_ret = iface->GetPublicIP( );
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}
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#ifdef __cplusplus
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