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https://git.suyu.dev/suyu/Yucom.git
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parent
4988734817
commit
a1445b757d
391 changed files with 19128 additions and 5873 deletions
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@ -12,74 +12,109 @@ extern "C" {
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#define SDKVER_100
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer004.h"
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struct cppISteamGameServer_SteamGameServer004
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{
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#ifdef __cplusplus
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virtual void LogOn( ) = 0;
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virtual void LogOff( ) = 0;
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virtual bool BLoggedOn( ) = 0;
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virtual bool BSecure( ) = 0;
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virtual CSteamID GetSteamID( ) = 0;
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virtual void SendUserConnectAndAuthenticate( CSteamID, uint32_t, void *, uint32_t ) = 0;
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virtual CSteamID CreateUnauthenticatedUserConnection( ) = 0;
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virtual void SendUserDisconnect( CSteamID ) = 0;
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virtual bool BUpdateUserData( CSteamID, const char *, uint32_t ) = 0;
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virtual bool BSetServerType( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0;
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virtual void UpdateServerStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0;
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virtual void UpdateSpectatorPort( uint16_t ) = 0;
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virtual void SetGameType( const char * ) = 0;
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virtual bool BGetUserAchievementStatus( CSteamID, const char * ) = 0;
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#endif /* __cplusplus */
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};
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void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOn( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->LogOn( );
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}
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void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params )
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{
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((ISteamGameServer*)params->linux_side)->LogOff( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (CSteamID)params->steamIDUser, (uint32)params->unIPClient, (void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SendUserConnectAndAuthenticate( params->steamIDUser, params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize );
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}
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void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params )
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{
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*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SendUserDisconnect( params->steamIDUser );
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}
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void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
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void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (int32)params->nGameAppId, (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
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}
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void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params )
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{
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((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
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}
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void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params )
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{
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((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->UpdateSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params )
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{
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((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SetGameType( params->pchGameType );
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}
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void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params )
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{
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params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
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}
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#ifdef __cplusplus
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