lsteamclient: Generate linux interface structs.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 23:44:45 +02:00 committed by Arkadiusz Hiler
parent 4988734817
commit a1445b757d
391 changed files with 19128 additions and 5873 deletions

View file

@ -13,54 +13,81 @@ extern "C" {
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamGameServerStats_SteamGameServerStats001.h"
struct cppISteamGameServerStats_SteamGameServerStats001
{
#ifdef __cplusplus
virtual uint64_t RequestUserStats( CSteamID ) = 0;
virtual bool GetUserStat( CSteamID, const char *, int32_t * ) = 0;
virtual bool GetUserStat( CSteamID, const char *, float * ) = 0;
virtual bool GetUserAchievement( CSteamID, const char *, bool * ) = 0;
virtual bool SetUserStat( CSteamID, const char *, int32_t ) = 0;
virtual bool SetUserStat( CSteamID, const char *, float ) = 0;
virtual bool UpdateUserAvgRateStat( CSteamID, const char *, float, double ) = 0;
virtual bool SetUserAchievement( CSteamID, const char * ) = 0;
virtual bool ClearUserAchievement( CSteamID, const char * ) = 0;
virtual uint64_t StoreUserStats( CSteamID ) = 0;
#endif /* __cplusplus */
};
void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->RequestUserStats( (CSteamID)params->steamIDUser );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->RequestUserStats( params->steamIDUser );
}
void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32 *)params->pData );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData );
}
void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float *)params->pData );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->GetUserStat( params->steamIDUser, params->pchName, params->pData );
}
void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->GetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName, (bool *)params->pbAchieved );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->GetUserAchievement( params->steamIDUser, params->pchName, params->pbAchieved );
}
void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (int32)params->nData );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->nData );
}
void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->fData );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->SetUserStat( params->steamIDUser, params->pchName, params->fData );
}
void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->UpdateUserAvgRateStat( (CSteamID)params->steamIDUser, (const char *)params->pchName, (float)params->flCountThisSession, (double)params->dSessionLength );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->UpdateUserAvgRateStat( params->steamIDUser, params->pchName, params->flCountThisSession, params->dSessionLength );
}
void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->SetUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->SetUserAchievement( params->steamIDUser, params->pchName );
}
void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->ClearUserAchievement( (CSteamID)params->steamIDUser, (const char *)params->pchName );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->ClearUserAchievement( params->steamIDUser, params->pchName );
}
void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params )
{
params->_ret = ((ISteamGameServerStats*)params->linux_side)->StoreUserStats( (CSteamID)params->steamIDUser );
struct cppISteamGameServerStats_SteamGameServerStats001 *iface = (struct cppISteamGameServerStats_SteamGameServerStats001 *)params->linux_side;
params->_ret = iface->StoreUserStats( params->steamIDUser );
}
#ifdef __cplusplus