lsteamclient: Use the new structures in thunks.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:02:30 +02:00 committed by Arkadiusz Hiler
parent 9b1a3cb349
commit 9ea65fe0d0
514 changed files with 10161 additions and 10868 deletions

View file

@ -1,19 +1,8 @@
#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
#include "steamworks_sdk_143x/steam_api.h"
#include "steamworks_sdk_143x/isteamnetworkingsocketsserialized.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_143x
#include "struct_converters.h"
/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002.h"
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002
{
#ifdef __cplusplus
virtual void SendP2PRendezvous( CSteamID, uint32_t, const void *, uint32_t ) = 0;
@ -29,52 +18,49 @@ struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->SendP2PRendezvous( params->steamIDRemote, params->unConnectionIDSrc, params->pMsgRendezvous, params->cbRendezvous );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->SendP2PConnectionFailure( params->steamIDRemote, params->unConnectionIDDest, params->nReason, params->pszReason );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCertAsync( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetNetworkConfigJSON( params->buf, params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->CacheRelayTicket( params->pTicket, params->cbTicket );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicketCount( );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
params->_ret = iface->GetCachedRelayTicket( params->idxTicket, params->buf, params->cbBuf );
}
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params *params )
{
struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *iface = (struct u_ISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002 *)params->linux_side;
iface->PostConnectionStateMsg( params->pMsg, params->cbMsg );
}
#ifdef __cplusplus
}
#endif