mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-21 21:26:03 +01:00
parent
9b1a3cb349
commit
9ea65fe0d0
514 changed files with 10161 additions and 10868 deletions
|
|
@ -1,20 +1,8 @@
|
|||
#include "steam_defs.h"
|
||||
#pragma push_macro("__cdecl")
|
||||
#undef __cdecl
|
||||
#define __cdecl
|
||||
#include "steamworks_sdk_158/steam_api.h"
|
||||
#include "steamworks_sdk_158/steamnetworkingtypes.h"
|
||||
#include "steamworks_sdk_158/isteamgameserver.h"
|
||||
#pragma pop_macro("__cdecl")
|
||||
#include "steamclient_private.h"
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
#define SDKVER_158
|
||||
#include "struct_converters.h"
|
||||
/* This file is auto-generated, do not edit. */
|
||||
#include "unix_private.h"
|
||||
#include "cppISteamGameServer_SteamGameServer015.h"
|
||||
|
||||
struct cppISteamGameServer_SteamGameServer015
|
||||
struct u_ISteamGameServer_SteamGameServer015
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
|
||||
|
|
@ -42,7 +30,7 @@ struct cppISteamGameServer_SteamGameServer015
|
|||
virtual void SetGameData( const char * ) = 0;
|
||||
virtual void SetRegion( const char * ) = 0;
|
||||
virtual void SetAdvertiseServerActive( bool ) = 0;
|
||||
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t *, const SteamNetworkingIdentity * ) = 0;
|
||||
virtual uint32_t GetAuthSessionTicket( void *, int32_t, uint32_t *, const SteamNetworkingIdentity_144 * ) = 0;
|
||||
virtual uint32_t BeginAuthSession( const void *, int32_t, CSteamID ) = 0;
|
||||
virtual void EndAuthSession( CSteamID ) = 0;
|
||||
virtual void CancelAuthTicket( uint32_t ) = 0;
|
||||
|
|
@ -66,268 +54,265 @@ struct cppISteamGameServer_SteamGameServer015
|
|||
|
||||
void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetProduct( params->pszProduct );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetGameDescription( params->pszGameDescription );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetModDir( params->pszModDir );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetDedicatedServer( params->bDedicated );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->LogOn( params->pszToken );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->LogOnAnonymous( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->LogOff( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->BLoggedOn( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->BSecure( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
*params->_ret = iface->GetSteamID( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->WasRestartRequested( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetMaxPlayerCount( params->cPlayersMax );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetBotPlayerCount( params->cBotplayers );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetServerName( params->pszServerName );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetMapName( params->pszMapName );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetPasswordProtected( params->bPasswordProtected );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetSpectatorPort( params->unSpectatorPort );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetSpectatorServerName( params->pszSpectatorServerName );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->ClearAllKeyValues( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetKeyValue( params->pKey, params->pValue );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetGameTags( params->pchGameTags );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetGameData( params->pchGameData );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetRegion( params->pszRegion );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetAdvertiseServerActive( params->bActive );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket, params->pSnid );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->EndAuthSession( params->steamID );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->CancelAuthTicket( params->hAuthTicket );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->GetGameplayStats( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->GetServerReputation( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
*params->_ret = iface->GetPublicIP( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->AssociateWithClan( params->steamIDClan );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->SendUserConnectAndAuthenticate_DEPRECATED( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SendUserDisconnect_DEPRECATED( params->steamIDUser );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->SetMasterServerHeartbeatInterval_DEPRECATED( params->iHeartbeatInterval );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer015 *iface = (struct cppISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer015 *iface = (struct u_ISteamGameServer_SteamGameServer015 *)params->linux_side;
|
||||
iface->ForceMasterServerHeartbeat_DEPRECATED( );
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue