mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-21 21:26:03 +01:00
parent
9b1a3cb349
commit
9ea65fe0d0
514 changed files with 10161 additions and 10868 deletions
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@ -1,20 +1,8 @@
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_155/steam_api.h"
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#include "steamworks_sdk_155/steamnetworkingtypes.h"
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#include "steamworks_sdk_155/isteamgameserver.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_155
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#include "struct_converters.h"
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/* This file is auto-generated, do not edit. */
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#include "unix_private.h"
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#include "cppISteamGameServer_SteamGameServer014.h"
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struct cppISteamGameServer_SteamGameServer014
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struct u_ISteamGameServer_SteamGameServer014
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{
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#ifdef __cplusplus
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virtual bool InitGameServer( uint32_t, uint16_t, uint16_t, uint32_t, uint32_t, const char * ) = 0;
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@ -66,268 +54,265 @@ struct cppISteamGameServer_SteamGameServer014
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void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->InitGameServer( params->unIP, params->usGamePort, params->usQueryPort, params->unFlags, params->nGameAppId, params->pchVersionString );
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}
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void cppISteamGameServer_SteamGameServer014_SetProduct( struct cppISteamGameServer_SteamGameServer014_SetProduct_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetProduct( params->pszProduct );
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}
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void cppISteamGameServer_SteamGameServer014_SetGameDescription( struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetGameDescription( params->pszGameDescription );
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}
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void cppISteamGameServer_SteamGameServer014_SetModDir( struct cppISteamGameServer_SteamGameServer014_SetModDir_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetModDir( params->pszModDir );
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}
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void cppISteamGameServer_SteamGameServer014_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetDedicatedServer( params->bDedicated );
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}
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void cppISteamGameServer_SteamGameServer014_LogOn( struct cppISteamGameServer_SteamGameServer014_LogOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->LogOn( params->pszToken );
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}
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void cppISteamGameServer_SteamGameServer014_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->LogOnAnonymous( );
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}
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void cppISteamGameServer_SteamGameServer014_LogOff( struct cppISteamGameServer_SteamGameServer014_LogOff_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer014_BLoggedOn( struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer014_BSecure( struct cppISteamGameServer_SteamGameServer014_BSecure_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer014_GetSteamID( struct cppISteamGameServer_SteamGameServer014_GetSteamID_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer014_WasRestartRequested( struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->WasRestartRequested( );
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}
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void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetMaxPlayerCount( params->cPlayersMax );
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}
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void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetBotPlayerCount( params->cBotplayers );
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}
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void cppISteamGameServer_SteamGameServer014_SetServerName( struct cppISteamGameServer_SteamGameServer014_SetServerName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetServerName( params->pszServerName );
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}
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void cppISteamGameServer_SteamGameServer014_SetMapName( struct cppISteamGameServer_SteamGameServer014_SetMapName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetMapName( params->pszMapName );
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}
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void cppISteamGameServer_SteamGameServer014_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetPasswordProtected( params->bPasswordProtected );
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}
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void cppISteamGameServer_SteamGameServer014_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetSpectatorServerName( params->pszSpectatorServerName );
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}
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void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->ClearAllKeyValues( );
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}
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void cppISteamGameServer_SteamGameServer014_SetKeyValue( struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetKeyValue( params->pKey, params->pValue );
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}
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void cppISteamGameServer_SteamGameServer014_SetGameTags( struct cppISteamGameServer_SteamGameServer014_SetGameTags_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetGameTags( params->pchGameTags );
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}
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void cppISteamGameServer_SteamGameServer014_SetGameData( struct cppISteamGameServer_SteamGameServer014_SetGameData_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetGameData( params->pchGameData );
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}
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void cppISteamGameServer_SteamGameServer014_SetRegion( struct cppISteamGameServer_SteamGameServer014_SetRegion_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetRegion( params->pszRegion );
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}
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void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->SetAdvertiseServerActive( params->bActive );
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}
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void cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->GetAuthSessionTicket( params->pTicket, params->cbMaxTicket, params->pcbTicket );
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}
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void cppISteamGameServer_SteamGameServer014_BeginAuthSession( struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->BeginAuthSession( params->pAuthTicket, params->cbAuthTicket, params->steamID );
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}
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void cppISteamGameServer_SteamGameServer014_EndAuthSession( struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->EndAuthSession( params->steamID );
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}
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void cppISteamGameServer_SteamGameServer014_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->CancelAuthTicket( params->hAuthTicket );
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}
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void cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->UserHasLicenseForApp( params->steamID, params->appID );
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}
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void cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup );
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}
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void cppISteamGameServer_SteamGameServer014_GetGameplayStats( struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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iface->GetGameplayStats( );
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}
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void cppISteamGameServer_SteamGameServer014_GetServerReputation( struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->GetServerReputation( );
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}
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void cppISteamGameServer_SteamGameServer014_GetPublicIP( struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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*params->_ret = iface->GetPublicIP( );
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}
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void cppISteamGameServer_SteamGameServer014_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->HandleIncomingPacket( params->pData, params->cbData, params->srcIP, params->srcPort );
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}
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void cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->GetNextOutgoingPacket( params->pOut, params->cbMaxOut, params->pNetAdr, params->pPort );
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}
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void cppISteamGameServer_SteamGameServer014_AssociateWithClan( struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->AssociateWithClan( params->steamIDClan );
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}
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void cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params *params )
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{
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struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
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params->_ret = iface->ComputeNewPlayerCompatibility( params->steamIDNewPlayer );
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}
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void cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params *params )
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{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
params->_ret = iface->SendUserConnectAndAuthenticate_DEPRECATED( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
*params->_ret = iface->CreateUnauthenticatedUserConnection( );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
iface->SendUserDisconnect_DEPRECATED( params->steamIDUser );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer014_BUpdateUserData( struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
iface->SetMasterServerHeartbeatInterval_DEPRECATED( params->iHeartbeatInterval );
|
||||
}
|
||||
|
||||
void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params *params )
|
||||
{
|
||||
struct cppISteamGameServer_SteamGameServer014 *iface = (struct cppISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
struct u_ISteamGameServer_SteamGameServer014 *iface = (struct u_ISteamGameServer_SteamGameServer014 *)params->linux_side;
|
||||
iface->ForceMasterServerHeartbeat_DEPRECATED( );
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue