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https://git.suyu.dev/suyu/Yucom.git
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parent
9b1a3cb349
commit
9ea65fe0d0
514 changed files with 10161 additions and 10868 deletions
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@ -1,19 +1,8 @@
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_100/steam_api.h"
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#include "steamworks_sdk_100/isteamgameserver.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_100
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#include "struct_converters.h"
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/* This file is auto-generated, do not edit. */
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#include "unix_private.h"
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#include "cppISteamGameServer_SteamGameServer004.h"
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struct cppISteamGameServer_SteamGameServer004
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struct u_ISteamGameServer_SteamGameServer004
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{
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#ifdef __cplusplus
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virtual void LogOn( ) = 0;
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@ -35,88 +24,85 @@ struct cppISteamGameServer_SteamGameServer004
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void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->LogOn( );
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}
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void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->LogOff( );
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}
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void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BLoggedOn( );
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}
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void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BSecure( );
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}
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void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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*params->_ret = iface->GetSteamID( );
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}
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void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SendUserConnectAndAuthenticate( params->steamIDUser, params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize );
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}
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void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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*params->_ret = iface->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SendUserDisconnect( params->steamIDUser );
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}
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void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore );
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}
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void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode );
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}
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void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName );
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}
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void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->UpdateSpectatorPort( params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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iface->SetGameType( params->pchGameType );
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}
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void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params )
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{
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struct cppISteamGameServer_SteamGameServer004 *iface = (struct cppISteamGameServer_SteamGameServer004 *)params->linux_side;
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struct u_ISteamGameServer_SteamGameServer004 *iface = (struct u_ISteamGameServer_SteamGameServer004 *)params->linux_side;
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params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName );
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}
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#ifdef __cplusplus
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}
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#endif
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