vrclient: Check all structs for conversion

This commit is contained in:
Andrew Eikum 2019-09-17 12:54:01 -05:00
parent 181eb3a68f
commit 8fe55dee47
58 changed files with 5855 additions and 73 deletions

View file

@ -25,6 +25,16 @@ void struct_VREvent_t_1610_lin_to_win(void *l, void *w)
win->data = lin->data;
}
void struct_VREvent_t_1610_win_to_lin(void *w, void *l)
{
struct winVREvent_t_1610 *win = (struct winVREvent_t_1610 *)w;
VREvent_t *lin = (VREvent_t *)l;
lin->eventType = win->eventType;
lin->trackedDeviceIndex = win->trackedDeviceIndex;
lin->eventAgeSeconds = win->eventAgeSeconds;
lin->data = win->data;
}
#pragma pack(push, 8)
struct winVRControllerState001_t_1610 {
uint32_t unPacketNum;
@ -44,6 +54,54 @@ void struct_VRControllerState001_t_1610_lin_to_win(void *l, void *w)
memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
}
void struct_VRControllerState001_t_1610_win_to_lin(void *w, void *l)
{
struct winVRControllerState001_t_1610 *win = (struct winVRControllerState001_t_1610 *)w;
VRControllerState001_t *lin = (VRControllerState001_t *)l;
lin->unPacketNum = win->unPacketNum;
lin->ulButtonPressed = win->ulButtonPressed;
lin->ulButtonTouched = win->ulButtonTouched;
memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis));
}
#pragma pack(push, 8)
struct winCameraVideoStreamFrameHeader_t_1610 {
vr::EVRTrackedCameraFrameType eFrameType;
uint32_t nWidth;
uint32_t nHeight;
uint32_t nBytesPerPixel;
uint32_t nFrameSequence;
vr::TrackedDevicePose_t standingTrackedDevicePose __attribute__((aligned(4)));
uint64_t ulFrameExposureTime;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_CameraVideoStreamFrameHeader_t_1610_lin_to_win(void *l, void *w)
{
struct winCameraVideoStreamFrameHeader_t_1610 *win = (struct winCameraVideoStreamFrameHeader_t_1610 *)w;
CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l;
win->eFrameType = lin->eFrameType;
win->nWidth = lin->nWidth;
win->nHeight = lin->nHeight;
win->nBytesPerPixel = lin->nBytesPerPixel;
win->nFrameSequence = lin->nFrameSequence;
win->standingTrackedDevicePose = lin->standingTrackedDevicePose;
win->ulFrameExposureTime = lin->ulFrameExposureTime;
}
void struct_CameraVideoStreamFrameHeader_t_1610_win_to_lin(void *w, void *l)
{
struct winCameraVideoStreamFrameHeader_t_1610 *win = (struct winCameraVideoStreamFrameHeader_t_1610 *)w;
CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l;
lin->eFrameType = win->eFrameType;
lin->nWidth = win->nWidth;
lin->nHeight = win->nHeight;
lin->nBytesPerPixel = win->nBytesPerPixel;
lin->nFrameSequence = win->nFrameSequence;
lin->standingTrackedDevicePose = win->standingTrackedDevicePose;
lin->ulFrameExposureTime = win->ulFrameExposureTime;
}
#pragma pack(push, 8)
struct winRenderModel_TextureMap_t_1610 {
uint16_t unWidth;
@ -54,6 +112,24 @@ struct winRenderModel_TextureMap_t_1610 {
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_TextureMap_t_1610_lin_to_win(void *l, void *w)
{
struct winRenderModel_TextureMap_t_1610 *win = (struct winRenderModel_TextureMap_t_1610 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
win->unWidth = lin->unWidth;
win->unHeight = lin->unHeight;
win->rubTextureMapData = lin->rubTextureMapData;
}
void struct_RenderModel_TextureMap_t_1610_win_to_lin(void *w, void *l)
{
struct winRenderModel_TextureMap_t_1610 *win = (struct winRenderModel_TextureMap_t_1610 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
lin->unWidth = win->unWidth;
lin->unHeight = win->unHeight;
lin->rubTextureMapData = win->rubTextureMapData;
}
struct winRenderModel_TextureMap_t_1610 *struct_RenderModel_TextureMap_t_1610_wrap(void *l)
{
struct winRenderModel_TextureMap_t_1610 *win = (struct winRenderModel_TextureMap_t_1610 *)malloc(sizeof(*win));
@ -84,6 +160,28 @@ struct winRenderModel_t_1610 {
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_t_1610_lin_to_win(void *l, void *w)
{
struct winRenderModel_t_1610 *win = (struct winRenderModel_t_1610 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
win->rVertexData = lin->rVertexData;
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTextureId = lin->diffuseTextureId;
}
void struct_RenderModel_t_1610_win_to_lin(void *w, void *l)
{
struct winRenderModel_t_1610 *win = (struct winRenderModel_t_1610 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
lin->rVertexData = win->rVertexData;
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
lin->diffuseTextureId = win->diffuseTextureId;
}
struct winRenderModel_t_1610 *struct_RenderModel_t_1610_wrap(void *l)
{
struct winRenderModel_t_1610 *win = (struct winRenderModel_t_1610 *)malloc(sizeof(*win));
@ -104,5 +202,130 @@ struct RenderModel_t *struct_RenderModel_t_1610_unwrap(winRenderModel_t_1610 *w)
return ret;
}
#pragma pack(push, 8)
struct winInputAnalogActionData_t_1610 {
bool bActive;
vr::VRInputValueHandle_t activeOrigin;
float x;
float y;
float z;
float deltaX;
float deltaY;
float deltaZ;
float fUpdateTime;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_InputAnalogActionData_t_1610_lin_to_win(void *l, void *w)
{
struct winInputAnalogActionData_t_1610 *win = (struct winInputAnalogActionData_t_1610 *)w;
InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l;
win->bActive = lin->bActive;
win->activeOrigin = lin->activeOrigin;
win->x = lin->x;
win->y = lin->y;
win->z = lin->z;
win->deltaX = lin->deltaX;
win->deltaY = lin->deltaY;
win->deltaZ = lin->deltaZ;
win->fUpdateTime = lin->fUpdateTime;
}
void struct_InputAnalogActionData_t_1610_win_to_lin(void *w, void *l)
{
struct winInputAnalogActionData_t_1610 *win = (struct winInputAnalogActionData_t_1610 *)w;
InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l;
lin->bActive = win->bActive;
lin->activeOrigin = win->activeOrigin;
lin->x = win->x;
lin->y = win->y;
lin->z = win->z;
lin->deltaX = win->deltaX;
lin->deltaY = win->deltaY;
lin->deltaZ = win->deltaZ;
lin->fUpdateTime = win->fUpdateTime;
}
#pragma pack(push, 8)
struct winInputDigitalActionData_t_1610 {
bool bActive;
vr::VRInputValueHandle_t activeOrigin;
bool bState;
bool bChanged;
float fUpdateTime;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_InputDigitalActionData_t_1610_lin_to_win(void *l, void *w)
{
struct winInputDigitalActionData_t_1610 *win = (struct winInputDigitalActionData_t_1610 *)w;
InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l;
win->bActive = lin->bActive;
win->activeOrigin = lin->activeOrigin;
win->bState = lin->bState;
win->bChanged = lin->bChanged;
win->fUpdateTime = lin->fUpdateTime;
}
void struct_InputDigitalActionData_t_1610_win_to_lin(void *w, void *l)
{
struct winInputDigitalActionData_t_1610 *win = (struct winInputDigitalActionData_t_1610 *)w;
InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l;
lin->bActive = win->bActive;
lin->activeOrigin = win->activeOrigin;
lin->bState = win->bState;
lin->bChanged = win->bChanged;
lin->fUpdateTime = win->fUpdateTime;
}
#pragma pack(push, 8)
struct winInputPoseActionData_t_1610 {
bool bActive;
vr::VRInputValueHandle_t activeOrigin;
vr::TrackedDevicePose_t pose __attribute__((aligned(4)));
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_InputPoseActionData_t_1610_lin_to_win(void *l, void *w)
{
struct winInputPoseActionData_t_1610 *win = (struct winInputPoseActionData_t_1610 *)w;
InputPoseActionData_t *lin = (InputPoseActionData_t *)l;
win->bActive = lin->bActive;
win->activeOrigin = lin->activeOrigin;
win->pose = lin->pose;
}
void struct_InputPoseActionData_t_1610_win_to_lin(void *w, void *l)
{
struct winInputPoseActionData_t_1610 *win = (struct winInputPoseActionData_t_1610 *)w;
InputPoseActionData_t *lin = (InputPoseActionData_t *)l;
lin->bActive = win->bActive;
lin->activeOrigin = win->activeOrigin;
lin->pose = win->pose;
}
#pragma pack(push, 8)
struct winInputSkeletalActionData_t_1610 {
bool bActive;
vr::VRInputValueHandle_t activeOrigin;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_InputSkeletalActionData_t_1610_lin_to_win(void *l, void *w)
{
struct winInputSkeletalActionData_t_1610 *win = (struct winInputSkeletalActionData_t_1610 *)w;
InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l;
win->bActive = lin->bActive;
win->activeOrigin = lin->activeOrigin;
}
void struct_InputSkeletalActionData_t_1610_win_to_lin(void *w, void *l)
{
struct winInputSkeletalActionData_t_1610 *win = (struct winInputSkeletalActionData_t_1610 *)w;
InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l;
lin->bActive = win->bActive;
lin->activeOrigin = win->activeOrigin;
}
}