vrclient: Check all structs for conversion

This commit is contained in:
Andrew Eikum 2019-09-17 12:54:01 -05:00
parent 181eb3a68f
commit 8fe55dee47
58 changed files with 5855 additions and 73 deletions

View file

@ -44,6 +44,140 @@ void struct_VRControllerState001_t_0912_lin_to_win(void *l, void *w)
memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
}
void struct_VRControllerState001_t_0912_win_to_lin(void *w, void *l)
{
struct winVRControllerState001_t_0912 *win = (struct winVRControllerState001_t_0912 *)w;
VRControllerState001_t *lin = (VRControllerState001_t *)l;
lin->unPacketNum = win->unPacketNum;
lin->ulButtonPressed = win->ulButtonPressed;
lin->ulButtonTouched = win->ulButtonTouched;
memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis));
}
#pragma pack(push, 8)
struct winCameraVideoStreamFrame_t_0912 {
vr::ECameraVideoStreamFormat m_nStreamFormat;
uint32_t m_nWidth;
uint32_t m_nHeight;
uint32_t m_nFrameSequence;
uint32_t m_nTimeStamp;
uint32_t m_nBufferIndex;
uint32_t m_nBufferCount;
uint32_t m_nImageDataSize;
double m_flFrameElapsedTime;
double m_flFrameCaptureTime;
bool m_bPoseIsValid;
vr::HmdMatrix34_t m_matDeviceToAbsoluteTracking;
float m_Pad[4];
void * m_pImageData;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_CameraVideoStreamFrame_t_0912_lin_to_win(void *l, void *w)
{
struct winCameraVideoStreamFrame_t_0912 *win = (struct winCameraVideoStreamFrame_t_0912 *)w;
CameraVideoStreamFrame_t *lin = (CameraVideoStreamFrame_t *)l;
win->m_nStreamFormat = lin->m_nStreamFormat;
win->m_nWidth = lin->m_nWidth;
win->m_nHeight = lin->m_nHeight;
win->m_nFrameSequence = lin->m_nFrameSequence;
win->m_nTimeStamp = lin->m_nTimeStamp;
win->m_nBufferIndex = lin->m_nBufferIndex;
win->m_nBufferCount = lin->m_nBufferCount;
win->m_nImageDataSize = lin->m_nImageDataSize;
win->m_flFrameElapsedTime = lin->m_flFrameElapsedTime;
win->m_flFrameCaptureTime = lin->m_flFrameCaptureTime;
win->m_bPoseIsValid = lin->m_bPoseIsValid;
win->m_matDeviceToAbsoluteTracking = lin->m_matDeviceToAbsoluteTracking;
memcpy(win->m_Pad, lin->m_Pad, sizeof(win->m_Pad));
win->m_pImageData = lin->m_pImageData;
}
void struct_CameraVideoStreamFrame_t_0912_win_to_lin(void *w, void *l)
{
struct winCameraVideoStreamFrame_t_0912 *win = (struct winCameraVideoStreamFrame_t_0912 *)w;
CameraVideoStreamFrame_t *lin = (CameraVideoStreamFrame_t *)l;
lin->m_nStreamFormat = win->m_nStreamFormat;
lin->m_nWidth = win->m_nWidth;
lin->m_nHeight = win->m_nHeight;
lin->m_nFrameSequence = win->m_nFrameSequence;
lin->m_nTimeStamp = win->m_nTimeStamp;
lin->m_nBufferIndex = win->m_nBufferIndex;
lin->m_nBufferCount = win->m_nBufferCount;
lin->m_nImageDataSize = win->m_nImageDataSize;
lin->m_flFrameElapsedTime = win->m_flFrameElapsedTime;
lin->m_flFrameCaptureTime = win->m_flFrameCaptureTime;
lin->m_bPoseIsValid = win->m_bPoseIsValid;
lin->m_matDeviceToAbsoluteTracking = win->m_matDeviceToAbsoluteTracking;
memcpy(lin->m_Pad, win->m_Pad, sizeof(lin->m_Pad));
lin->m_pImageData = win->m_pImageData;
}
#pragma pack(push, 8)
struct winCompositor_FrameTiming_0912 {
uint32_t size;
double frameStart;
float frameVSync;
uint32_t droppedFrames;
uint32_t frameIndex;
vr::TrackedDevicePose_t pose;
float prediction;
float m_flFrameIntervalMs;
float m_flSceneRenderCpuMs;
float m_flSceneRenderGpuMs;
float m_flCompositorRenderCpuMs;
float m_flCompositorRenderGpuMs;
float m_flPresentCallCpuMs;
float m_flRunningStartMs;
float m_flHandoffStartMs;
float m_flHandoffEndMs;
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_Compositor_FrameTiming_0912_lin_to_win(void *l, void *w)
{
struct winCompositor_FrameTiming_0912 *win = (struct winCompositor_FrameTiming_0912 *)w;
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
win->size = lin->size;
win->frameStart = lin->frameStart;
win->frameVSync = lin->frameVSync;
win->droppedFrames = lin->droppedFrames;
win->frameIndex = lin->frameIndex;
win->pose = lin->pose;
win->prediction = lin->prediction;
win->m_flFrameIntervalMs = lin->m_flFrameIntervalMs;
win->m_flSceneRenderCpuMs = lin->m_flSceneRenderCpuMs;
win->m_flSceneRenderGpuMs = lin->m_flSceneRenderGpuMs;
win->m_flCompositorRenderCpuMs = lin->m_flCompositorRenderCpuMs;
win->m_flCompositorRenderGpuMs = lin->m_flCompositorRenderGpuMs;
win->m_flPresentCallCpuMs = lin->m_flPresentCallCpuMs;
win->m_flRunningStartMs = lin->m_flRunningStartMs;
win->m_flHandoffStartMs = lin->m_flHandoffStartMs;
win->m_flHandoffEndMs = lin->m_flHandoffEndMs;
}
void struct_Compositor_FrameTiming_0912_win_to_lin(void *w, void *l)
{
struct winCompositor_FrameTiming_0912 *win = (struct winCompositor_FrameTiming_0912 *)w;
Compositor_FrameTiming *lin = (Compositor_FrameTiming *)l;
lin->size = win->size;
lin->frameStart = win->frameStart;
lin->frameVSync = win->frameVSync;
lin->droppedFrames = win->droppedFrames;
lin->frameIndex = win->frameIndex;
lin->pose = win->pose;
lin->prediction = win->prediction;
lin->m_flFrameIntervalMs = win->m_flFrameIntervalMs;
lin->m_flSceneRenderCpuMs = win->m_flSceneRenderCpuMs;
lin->m_flSceneRenderGpuMs = win->m_flSceneRenderGpuMs;
lin->m_flCompositorRenderCpuMs = win->m_flCompositorRenderCpuMs;
lin->m_flCompositorRenderGpuMs = win->m_flCompositorRenderGpuMs;
lin->m_flPresentCallCpuMs = win->m_flPresentCallCpuMs;
lin->m_flRunningStartMs = win->m_flRunningStartMs;
lin->m_flHandoffStartMs = win->m_flHandoffStartMs;
lin->m_flHandoffEndMs = win->m_flHandoffEndMs;
}
#pragma pack(push, 8)
struct winRenderModel_TextureMap_t_0912 {
uint16_t unWidth;
@ -54,6 +188,24 @@ struct winRenderModel_TextureMap_t_0912 {
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_TextureMap_t_0912_lin_to_win(void *l, void *w)
{
struct winRenderModel_TextureMap_t_0912 *win = (struct winRenderModel_TextureMap_t_0912 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
win->unWidth = lin->unWidth;
win->unHeight = lin->unHeight;
win->rubTextureMapData = lin->rubTextureMapData;
}
void struct_RenderModel_TextureMap_t_0912_win_to_lin(void *w, void *l)
{
struct winRenderModel_TextureMap_t_0912 *win = (struct winRenderModel_TextureMap_t_0912 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
lin->unWidth = win->unWidth;
lin->unHeight = win->unHeight;
lin->rubTextureMapData = win->rubTextureMapData;
}
struct winRenderModel_TextureMap_t_0912 *struct_RenderModel_TextureMap_t_0912_wrap(void *l)
{
struct winRenderModel_TextureMap_t_0912 *win = (struct winRenderModel_TextureMap_t_0912 *)malloc(sizeof(*win));
@ -84,6 +236,28 @@ struct winRenderModel_t_0912 {
} __attribute__ ((ms_struct));
#pragma pack(pop)
void struct_RenderModel_t_0912_lin_to_win(void *l, void *w)
{
struct winRenderModel_t_0912 *win = (struct winRenderModel_t_0912 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
win->rVertexData = lin->rVertexData;
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTextureId = lin->diffuseTextureId;
}
void struct_RenderModel_t_0912_win_to_lin(void *w, void *l)
{
struct winRenderModel_t_0912 *win = (struct winRenderModel_t_0912 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
lin->rVertexData = win->rVertexData;
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
lin->diffuseTextureId = win->diffuseTextureId;
}
struct winRenderModel_t_0912 *struct_RenderModel_t_0912_wrap(void *l)
{
struct winRenderModel_t_0912 *win = (struct winRenderModel_t_0912 *)malloc(sizeof(*win));