lsteamclient: Consistently use the computed return type.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 22:07:08 +02:00 committed by Arkadiusz Hiler
parent ef91c04a22
commit 8d78cb5107
135 changed files with 1818 additions and 1812 deletions

View file

@ -962,7 +962,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_GetGameC
return _ret;
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
HSteamNetConnection _ret;
TRACE("%p\n", _this);
@ -970,7 +970,7 @@ HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets
return _ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets006 *_this, const void *pMsg, int cbMsg, void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext)
{
bool _ret;
TRACE("%p\n", _this);
@ -1360,7 +1360,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_GetGameC
return _ret;
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, ISteamNetworkingConnectionCustomSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
HSteamNetConnection _ret;
TRACE("%p\n", _this);
@ -1368,7 +1368,7 @@ HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets
return _ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void *pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext *pContext)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets008 *_this, const void *pMsg, int cbMsg, void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext)
{
bool _ret;
TRACE("%p\n", _this);
@ -1780,7 +1780,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_GetGameC
return _ret;
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, ISteamNetworkingConnectionSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
HSteamNetConnection _ret;
TRACE("%p\n", _this);
@ -1788,7 +1788,7 @@ HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets
return _ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void *pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext *pContext)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets009 *_this, const void *pMsg, int cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext)
{
bool _ret;
TRACE("%p\n", _this);
@ -2222,7 +2222,7 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetGameC
return _ret;
}
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, ISteamNetworkingConnectionSignaling *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, void /*ISteamNetworkingConnectionSignaling*/ *pSignaling, const SteamNetworkingIdentity *pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t *pOptions)
{
HSteamNetConnection _ret;
TRACE("%p\n", _this);
@ -2230,7 +2230,7 @@ HSteamNetConnection __thiscall winISteamNetworkingSockets_SteamNetworkingSockets
return _ret;
}
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void *pMsg, int cbMsg, ISteamNetworkingSignalingRecvContext *pContext)
bool __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, const void *pMsg, int cbMsg, void /*ISteamNetworkingSignalingRecvContext*/ *pContext)
{
bool _ret;
TRACE("%p\n", _this);
@ -2296,9 +2296,9 @@ EResult __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_GetRemot
return _ret;
}
winISteamNetworkingFakeUDPPort * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakeServerPort)
void /*ISteamNetworkingFakeUDPPort*/ * __thiscall winISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(winISteamNetworkingSockets_SteamNetworkingSockets012 *_this, int idxFakeServerPort)
{
winISteamNetworkingFakeUDPPort * _ret;
void /*ISteamNetworkingFakeUDPPort*/ * _ret;
TRACE("%p\n", _this);
_ret = cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(_this->linux_side, idxFakeServerPort);
return _ret;