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https://git.suyu.dev/suyu/Yucom.git
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lsteamclient: Consistently use the computed return type.
CW-Bug-Id: #22729
This commit is contained in:
parent
ef91c04a22
commit
8d78cb5107
135 changed files with 1818 additions and 1812 deletions
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@ -144,7 +144,7 @@ InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput001_GetDigitalAct
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return _ret;
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}
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput001_GetDigitalActionData(winISteamInput_SteamInput001 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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InputDigitalActionData_t * __thiscall winISteamInput_SteamInput001_GetDigitalActionData(winISteamInput_SteamInput001 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput001_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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@ -167,7 +167,7 @@ InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput001_GetAnalogActio
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return _ret;
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}
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput001_GetAnalogActionData(winISteamInput_SteamInput001 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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InputAnalogActionData_t * __thiscall winISteamInput_SteamInput001_GetAnalogActionData(winISteamInput_SteamInput001 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput001_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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@ -204,7 +204,7 @@ void __thiscall winISteamInput_SteamInput001_StopAnalogActionMomentum(winISteamI
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cppISteamInput_SteamInput001_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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InputMotionData_t *__thiscall winISteamInput_SteamInput001_GetMotionData(winISteamInput_SteamInput001 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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InputMotionData_t * __thiscall winISteamInput_SteamInput001_GetMotionData(winISteamInput_SteamInput001 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput001_GetMotionData(_this->linux_side, inputHandle);
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@ -499,7 +499,7 @@ InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput002_GetDigitalAct
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return _ret;
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}
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput002_GetDigitalActionData(winISteamInput_SteamInput002 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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InputDigitalActionData_t * __thiscall winISteamInput_SteamInput002_GetDigitalActionData(winISteamInput_SteamInput002 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput002_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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@ -522,7 +522,7 @@ InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput002_GetAnalogActio
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return _ret;
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}
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput002_GetAnalogActionData(winISteamInput_SteamInput002 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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InputAnalogActionData_t * __thiscall winISteamInput_SteamInput002_GetAnalogActionData(winISteamInput_SteamInput002 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput002_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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@ -559,7 +559,7 @@ void __thiscall winISteamInput_SteamInput002_StopAnalogActionMomentum(winISteamI
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cppISteamInput_SteamInput002_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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InputMotionData_t *__thiscall winISteamInput_SteamInput002_GetMotionData(winISteamInput_SteamInput002 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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InputMotionData_t * __thiscall winISteamInput_SteamInput002_GetMotionData(winISteamInput_SteamInput002 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput002_GetMotionData(_this->linux_side, inputHandle);
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@ -904,7 +904,7 @@ InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput005_GetDigitalAct
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return _ret;
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}
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput005_GetDigitalActionData(winISteamInput_SteamInput005 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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InputDigitalActionData_t * __thiscall winISteamInput_SteamInput005_GetDigitalActionData(winISteamInput_SteamInput005 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput005_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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@ -935,7 +935,7 @@ InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput005_GetAnalogActio
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return _ret;
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}
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput005_GetAnalogActionData(winISteamInput_SteamInput005 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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InputAnalogActionData_t * __thiscall winISteamInput_SteamInput005_GetAnalogActionData(winISteamInput_SteamInput005 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput005_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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@ -996,7 +996,7 @@ void __thiscall winISteamInput_SteamInput005_StopAnalogActionMomentum(winISteamI
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cppISteamInput_SteamInput005_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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InputMotionData_t *__thiscall winISteamInput_SteamInput005_GetMotionData(winISteamInput_SteamInput005 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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InputMotionData_t * __thiscall winISteamInput_SteamInput005_GetMotionData(winISteamInput_SteamInput005 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput005_GetMotionData(_this->linux_side, inputHandle);
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@ -1374,7 +1374,7 @@ InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalAct
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return _ret;
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}
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput006_GetDigitalActionData(winISteamInput_SteamInput006 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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InputDigitalActionData_t * __thiscall winISteamInput_SteamInput006_GetDigitalActionData(winISteamInput_SteamInput006 *_this, InputDigitalActionData_t *_ret, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput006_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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@ -1405,7 +1405,7 @@ InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActio
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return _ret;
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}
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput006_GetAnalogActionData(winISteamInput_SteamInput006 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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InputAnalogActionData_t * __thiscall winISteamInput_SteamInput006_GetAnalogActionData(winISteamInput_SteamInput006 *_this, InputAnalogActionData_t *_ret, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput006_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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@ -1466,7 +1466,7 @@ void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(winISteamI
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cppISteamInput_SteamInput006_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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InputMotionData_t *__thiscall winISteamInput_SteamInput006_GetMotionData(winISteamInput_SteamInput006 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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InputMotionData_t * __thiscall winISteamInput_SteamInput006_GetMotionData(winISteamInput_SteamInput006 *_this, InputMotionData_t *_ret, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_ret = cppISteamInput_SteamInput006_GetMotionData(_this->linux_side, inputHandle);
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