lsteamclient: Use a generic interface wrapper struct.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-24 14:50:45 +02:00 committed by Arkadiusz Hiler
parent eb531f7764
commit 7e5eed6c71
42 changed files with 12530 additions and 13575 deletions

View file

@ -5,8 +5,6 @@
#include "winbase.h"
#include "wine/debug.h"
#include "cxx.h"
#include "steam_defs.h"
#include "steamclient_private.h"
@ -17,11 +15,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamGameStats_SteamGameStats001.h"
typedef struct __winISteamGameStats_SteamGameStats001 {
vtable_ptr *vtable;
void *linux_side;
} winISteamGameStats_SteamGameStats001;
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_GetNewSession, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_EndSession, 20)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt, 20)
@ -36,107 +29,107 @@ DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeFloa
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64, 24)
DEFINE_THISCALL_WRAPPER(winISteamGameStats_SteamGameStats001_AddRowAttributeInt64, 24)
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(winISteamGameStats_SteamGameStats001 *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_GetNewSession(struct w_steam_iface *_this, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
{
SteamAPICall_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_GetNewSession(_this->linux_side, nAccountType, ulAccountID, nAppID, rtTimeStarted);
_ret = cppISteamGameStats_SteamGameStats001_GetNewSession(_this->u_iface, nAccountType, ulAccountID, nAppID, rtTimeStarted);
return _ret;
}
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
SteamAPICall_t __thiscall winISteamGameStats_SteamGameStats001_EndSession(struct w_steam_iface *_this, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
{
SteamAPICall_t _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_EndSession(_this->linux_side, ulSessionID, rtTimeEnded, nReasonCode);
_ret = cppISteamGameStats_SteamGameStats001_EndSession(_this->u_iface, ulSessionID, rtTimeEnded, nReasonCode);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char *pstrName, int32 nData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int32 nData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(_this->linux_side, ulSessionID, pstrName, nData);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(_this->u_iface, ulSessionID, pstrName, nData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char *pstrName, const char *pstrData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeString(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, const char *pstrData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(_this->linux_side, ulSessionID, pstrName, pstrData);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(_this->u_iface, ulSessionID, pstrName, pstrData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char *pstrName, float fData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, float fData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(_this->linux_side, ulSessionID, pstrName, fData);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(_this->u_iface, ulSessionID, pstrName, fData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(winISteamGameStats_SteamGameStats001 *_this, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddNewRow(struct w_steam_iface *_this, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddNewRow(_this->linux_side, pulRowID, ulSessionID, pstrTableName);
_ret = cppISteamGameStats_SteamGameStats001_AddNewRow(_this->u_iface, pulRowID, ulSessionID, pstrTableName);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_CommitRow(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID)
EResult __thiscall winISteamGameStats_SteamGameStats001_CommitRow(struct w_steam_iface *_this, uint64 ulRowID)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_CommitRow(_this->linux_side, ulRowID);
_ret = cppISteamGameStats_SteamGameStats001_CommitRow(_this->u_iface, ulRowID);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID)
EResult __thiscall winISteamGameStats_SteamGameStats001_CommitOutstandingRows(struct w_steam_iface *_this, uint64 ulSessionID)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(_this->linux_side, ulSessionID);
_ret = cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(_this->u_iface, ulSessionID);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char *pstrName, int32 nData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int32 nData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(_this->linux_side, ulRowID, pstrName, nData);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(_this->u_iface, ulRowID, pstrName, nData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char *pstrName, const char *pstrData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAtributeString(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, const char *pstrData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAtributeString(_this->linux_side, ulRowID, pstrName, pstrData);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAtributeString(_this->u_iface, ulRowID, pstrName, pstrData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char *pstrName, float fData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeFloat(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, float fData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(_this->linux_side, ulRowID, pstrName, fData);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(_this->u_iface, ulRowID, pstrName, fData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulSessionID, const char *pstrName, int64 llData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(struct w_steam_iface *_this, uint64 ulSessionID, const char *pstrName, int64 llData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(_this->linux_side, ulSessionID, pstrName, llData);
_ret = cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(_this->u_iface, ulSessionID, pstrName, llData);
return _ret;
}
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(winISteamGameStats_SteamGameStats001 *_this, uint64 ulRowID, const char *pstrName, int64 llData)
EResult __thiscall winISteamGameStats_SteamGameStats001_AddRowAttributeInt64(struct w_steam_iface *_this, uint64 ulRowID, const char *pstrName, int64 llData)
{
EResult _ret;
TRACE("%p\n", _this);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(_this->linux_side, ulRowID, pstrName, llData);
_ret = cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(_this->u_iface, ulRowID, pstrName, llData);
return _ret;
}
@ -164,12 +157,12 @@ void __asm_dummy_vtables(void) {
}
#endif
winISteamGameStats_SteamGameStats001 *create_winISteamGameStats_SteamGameStats001(void *linux_side)
struct w_steam_iface *create_winISteamGameStats_SteamGameStats001(void *u_iface)
{
winISteamGameStats_SteamGameStats001 *r = alloc_mem_for_iface(sizeof(winISteamGameStats_SteamGameStats001), "SteamGameStats001");
struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameStats001");
TRACE("-> %p\n", r);
r->vtable = alloc_vtable(&winISteamGameStats_SteamGameStats001_vtable, 13, "SteamGameStats001");
r->linux_side = linux_side;
r->u_iface = u_iface;
return r;
}