lsteamclient: Synthesize an unreleased SDK

For SteamNetworkingSocketsSerialized002.
This commit is contained in:
Andrew Eikum 2019-02-07 08:54:56 -06:00
parent 63bf1c0d39
commit 7c16226c51
46 changed files with 11615 additions and 0 deletions

View file

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#ifdef __cplusplus
extern "C" {
#endif
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(void *, CSteamID, uint32, const void *, uint32);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(void *, CSteamID, uint32, uint32, const char *);
extern SteamAPICall_t cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(void *);
extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(void *, void *, uint32);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(void *, const void *, uint32);
extern uint32 cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(void *);
extern int cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(void *, uint32, void *, uint32);
extern void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(void *, const void *, uint32);
#ifdef __cplusplus
}
#endif