vrclient: Generate C++ interfaces in unix_private_generated.h.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-30 14:15:29 +02:00 committed by Arkadiusz Hiler
parent bd51335a8c
commit 7449bca90b
112 changed files with 4316 additions and 4305 deletions

View file

@ -1,44 +1,6 @@
/* This file is auto-generated, do not edit. */
#include "unix_private.h"
#include "cppIVRInput_IVRInput_010.h"
struct u_IVRInput_IVRInput_010
{
#ifdef __cplusplus
virtual uint32_t SetActionManifestPath( const char * ) = 0;
virtual uint32_t GetActionSetHandle( const char *, uint64_t * ) = 0;
virtual uint32_t GetActionHandle( const char *, uint64_t * ) = 0;
virtual uint32_t GetInputSourceHandle( const char *, uint64_t * ) = 0;
virtual uint32_t UpdateActionState( VRActiveActionSet_t_1016 *, uint32_t, uint32_t ) = 0;
virtual uint32_t GetDigitalActionData( uint64_t, u_InputDigitalActionData_t *, uint32_t, uint64_t ) = 0;
virtual uint32_t GetAnalogActionData( uint64_t, u_InputAnalogActionData_t *, uint32_t, uint64_t ) = 0;
virtual uint32_t GetPoseActionDataRelativeToNow( uint64_t, uint32_t, float, u_InputPoseActionData_t *, uint32_t, uint64_t ) = 0;
virtual uint32_t GetPoseActionDataForNextFrame( uint64_t, uint32_t, u_InputPoseActionData_t *, uint32_t, uint64_t ) = 0;
virtual uint32_t GetSkeletalActionData( uint64_t, u_InputSkeletalActionData_t_113b *, uint32_t ) = 0;
virtual uint32_t GetDominantHand( uint32_t * ) = 0;
virtual uint32_t SetDominantHand( uint32_t ) = 0;
virtual uint32_t GetBoneCount( uint64_t, uint32_t * ) = 0;
virtual uint32_t GetBoneHierarchy( uint64_t, int32_t *, uint32_t ) = 0;
virtual uint32_t GetBoneName( uint64_t, int32_t, char *, uint32_t ) = 0;
virtual uint32_t GetSkeletalReferenceTransforms( uint64_t, uint32_t, uint32_t, VRBoneTransform_t *, uint32_t ) = 0;
virtual uint32_t GetSkeletalTrackingLevel( uint64_t, uint32_t * ) = 0;
virtual uint32_t GetSkeletalBoneData( uint64_t, uint32_t, uint32_t, VRBoneTransform_t *, uint32_t ) = 0;
virtual uint32_t GetSkeletalSummaryData( uint64_t, uint32_t, VRSkeletalSummaryData_t * ) = 0;
virtual uint32_t GetSkeletalBoneDataCompressed( uint64_t, uint32_t, void *, uint32_t, uint32_t * ) = 0;
virtual uint32_t DecompressSkeletalBoneData( const void *, uint32_t, uint32_t, VRBoneTransform_t *, uint32_t ) = 0;
virtual uint32_t TriggerHapticVibrationAction( uint64_t, float, float, float, float, uint64_t ) = 0;
virtual uint32_t GetActionOrigins( uint64_t, uint64_t, uint64_t *, uint32_t ) = 0;
virtual uint32_t GetOriginLocalizedName( uint64_t, char *, uint32_t, int32_t ) = 0;
virtual uint32_t GetOriginTrackedDeviceInfo( uint64_t, u_InputOriginInfo_t *, uint32_t ) = 0;
virtual uint32_t GetActionBindingInfo( uint64_t, InputBindingInfo_t_11030 *, uint32_t, uint32_t, uint32_t * ) = 0;
virtual uint32_t ShowActionOrigins( uint64_t, uint64_t ) = 0;
virtual uint32_t ShowBindingsForActionSet( VRActiveActionSet_t_1016 *, uint32_t, uint32_t, uint64_t ) = 0;
virtual uint32_t GetComponentStateForBinding( const char *, const char *, const InputBindingInfo_t_11030 *, uint32_t, uint32_t, RenderModel_ComponentState_t * ) = 0;
virtual bool IsUsingLegacyInput( ) = 0;
virtual uint32_t OpenBindingUI( const char *, uint64_t, uint64_t, bool ) = 0;
virtual uint32_t GetBindingVariant( uint64_t, char *, uint32_t ) = 0;
#endif /* __cplusplus */
};
void cppIVRInput_IVRInput_010_SetActionManifestPath( struct cppIVRInput_IVRInput_010_SetActionManifestPath_params *params )
{
struct u_IVRInput_IVRInput_010 *iface = (struct u_IVRInput_IVRInput_010 *)params->linux_side;