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lsteamclient: Generate SteamWorks SDK 1.58 support.
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53 changed files with 3161 additions and 1479 deletions
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#define __cdecl
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#include "steamworks_sdk_158/steam_api.h"
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#include "steamworks_sdk_158/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#include "steamclient_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define SDKVER_158
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#include "struct_converters.h"
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#include "cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002.h"
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uint32 cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionCount(void *linux_side)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionCount();
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}
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RemotePlaySessionID_t cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionID(void *linux_side, int iSessionIndex)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionID((int)iSessionIndex);
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}
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CSteamID cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionSteamID(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionSteamID((RemotePlaySessionID_t)unSessionID);
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}
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const char * cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientName(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionClientName((RemotePlaySessionID_t)unSessionID);
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}
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ESteamDeviceFormFactor cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_GetSessionClientFormFactor(void *linux_side, RemotePlaySessionID_t unSessionID)
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{
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return ((ISteamRemotePlay*)linux_side)->GetSessionClientFormFactor((RemotePlaySessionID_t)unSessionID);
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}
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bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BGetSessionClientResolution(void *linux_side, RemotePlaySessionID_t unSessionID, int * pnResolutionX, int * pnResolutionY)
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{
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return ((ISteamRemotePlay*)linux_side)->BGetSessionClientResolution((RemotePlaySessionID_t)unSessionID, (int *)pnResolutionX, (int *)pnResolutionY);
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}
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bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BStartRemotePlayTogether(void *linux_side, bool bShowOverlay)
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{
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return ((ISteamRemotePlay*)linux_side)->BStartRemotePlayTogether((bool)bShowOverlay);
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}
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bool cppISteamRemotePlay_STEAMREMOTEPLAY_INTERFACE_VERSION002_BSendRemotePlayTogetherInvite(void *linux_side, CSteamID steamIDFriend)
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{
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return ((ISteamRemotePlay*)linux_side)->BSendRemotePlayTogetherInvite((CSteamID)steamIDFriend);
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}
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#ifdef __cplusplus
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}
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#endif
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