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lsteamclient: Synthesize SDK version 0.99y
For SteamClient006, SteamFriends002, SteamGameServer003, SteamMatchMaking001, STEAMUSERSTATS_INTERFACE_VERSION002, and SteamUser008.
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38 changed files with 4797 additions and 1 deletions
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lsteamclient/cppISteamGameServer_SteamGameServer003.h
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lsteamclient/cppISteamGameServer_SteamGameServer003.h
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void cppISteamGameServer_SteamGameServer003_LogOn(void *);
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extern void cppISteamGameServer_SteamGameServer003_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer003_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *, uint32, uint32, uint16, const void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *, CSteamID, uint32);
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extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *, uint32);
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extern bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
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extern bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *, int, int, int, const char *, const char *, const char *);
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extern bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *, CSteamID *);
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extern bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *, CSteamID, const char *);
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#ifdef __cplusplus
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}
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#endif
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