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https://git.suyu.dev/suyu/Yucom.git
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parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -26,58 +26,103 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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.unConnectionIDSrc = unConnectionIDSrc,
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.pMsgRendezvous = pMsgRendezvous,
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.cbRendezvous = cbRendezvous,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous(_this->u_iface, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PRendezvous( ¶ms );
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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.unConnectionIDDest = unConnectionIDDest,
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.nReason = nReason,
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.pszReason = pszReason,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure(_this->u_iface, steamIDRemote, unConnectionIDDest, nReason, pszReason);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_SendP2PConnectionFailure( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(struct w_steam_iface *_this)
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{
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SteamAPICall_t _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync(_this->u_iface);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCertAsync( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32 cbBuf)
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{
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int _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON_params params =
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{
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.linux_side = _this->u_iface,
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.buf = buf,
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON(_this->u_iface, buf, cbBuf);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetNetworkConfigJSON( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32 cbTicket)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.pTicket = pTicket,
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.cbTicket = cbTicket,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket(_this->u_iface, pTicket, cbTicket);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_CacheRelayTicket( ¶ms );
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}
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uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(struct w_steam_iface *_this)
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{
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uint32 _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount(_this->u_iface);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicketCount( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(struct w_steam_iface *_this, uint32 idxTicket, void *buf, uint32 cbBuf)
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{
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int _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.idxTicket = idxTicket,
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.buf = buf,
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket(_this->u_iface, idxTicket, buf, cbBuf);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_GetCachedRelayTicket( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32 cbMsg)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg_params params =
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{
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.linux_side = _this->u_iface,
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.pMsg = pMsg,
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.cbMsg = cbMsg,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg(_this->u_iface, pMsg, cbMsg);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_PostConnectionStateMsg( ¶ms );
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized002_vtable;
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@ -121,58 +166,104 @@ DEFINE_THISCALL_WRAPPER(winISteamNetworkingSocketsSerialized_SteamNetworkingSock
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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.unConnectionIDSrc = unConnectionIDSrc,
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.pMsgRendezvous = pMsgRendezvous,
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.cbRendezvous = cbRendezvous,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(_this->u_iface, steamIDRemote, unConnectionIDSrc, pMsgRendezvous, cbRendezvous);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous( ¶ms );
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(struct w_steam_iface *_this, CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure_params params =
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{
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.linux_side = _this->u_iface,
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.steamIDRemote = steamIDRemote,
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.unConnectionIDDest = unConnectionIDDest,
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.nReason = nReason,
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.pszReason = pszReason,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure(_this->u_iface, steamIDRemote, unConnectionIDDest, nReason, pszReason);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PConnectionFailure( ¶ms );
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}
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SteamAPICall_t __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(struct w_steam_iface *_this)
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{
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SteamAPICall_t _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync(_this->u_iface);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCertAsync( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(struct w_steam_iface *_this, void *buf, uint32 cbBuf, const char *pszLauncherPartner)
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{
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int _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON_params params =
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{
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.linux_side = _this->u_iface,
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.buf = buf,
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.cbBuf = cbBuf,
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.pszLauncherPartner = pszLauncherPartner,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON(_this->u_iface, buf, cbBuf, pszLauncherPartner);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetNetworkConfigJSON( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(struct w_steam_iface *_this, const void *pTicket, uint32 cbTicket)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.pTicket = pTicket,
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.cbTicket = cbTicket,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket(_this->u_iface, pTicket, cbTicket);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_CacheRelayTicket( ¶ms );
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}
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uint32 __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(struct w_steam_iface *_this)
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{
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uint32 _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount_params params =
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{
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.linux_side = _this->u_iface,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount(_this->u_iface);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicketCount( ¶ms );
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return params._ret;
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}
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int __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(struct w_steam_iface *_this, uint32 idxTicket, void *buf, uint32 cbBuf)
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{
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int _ret;
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket_params params =
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{
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.linux_side = _this->u_iface,
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.idxTicket = idxTicket,
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.buf = buf,
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.cbBuf = cbBuf,
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};
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TRACE("%p\n", _this);
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_ret = cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket(_this->u_iface, idxTicket, buf, cbBuf);
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return _ret;
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_GetCachedRelayTicket( ¶ms );
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return params._ret;
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}
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void __thiscall winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(struct w_steam_iface *_this, const void *pMsg, uint32 cbMsg)
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{
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struct cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg_params params =
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{
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.linux_side = _this->u_iface,
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.pMsg = pMsg,
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.cbMsg = cbMsg,
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};
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TRACE("%p\n", _this);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg(_this->u_iface, pMsg, cbMsg);
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cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_PostConnectionStateMsg( ¶ms );
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}
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extern vtable_ptr winISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_vtable;
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