mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2026-01-05 22:18:03 +01:00
parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -31,61 +31,67 @@ extern "C" {
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#define SDK_VERSION 1531
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#include "steamclient_manual_common.h"
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typedef winSteamNetworkingMessage_t_153a winSteamNetworkingMessage_t_158;
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#include "cppISteamNetworkingUtils_SteamNetworkingUtils004.h"
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h"
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#include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h"
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typedef struct ScePadTriggerEffectParam { uint8 m_data[120]; } ScePadTriggerEffectParam;
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#include "cppISteamInput_SteamInput006.h"
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}
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/***** manual fn wrapper for ISteamInput::EnableActionEventCallbacks *****/
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extern win_SteamInputActionEventCallbackPointer win_EnableActionEventCallbacks;
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void cppISteamInput_SteamInput006_EnableActionEventCallbacks(void *linux_side, win_SteamInputActionEventCallbackPointer pCallback)
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void cppISteamInput_SteamInput006_EnableActionEventCallbacks( struct cppISteamInput_SteamInput006_EnableActionEventCallbacks_params *params )
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{
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win_EnableActionEventCallbacks = pCallback;
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((ISteamInput*)linux_side)->EnableActionEventCallbacks(pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL);
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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win_EnableActionEventCallbacks = (win_SteamInputActionEventCallbackPointer)params->pCallback;
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iface->EnableActionEventCallbacks( params->pCallback ? &lin_SteamInputActionEventCallbackPointer : NULL );
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(
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void *linux_side, HSteamNetConnection hConn,
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winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
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void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params )
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(
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void *linux_side, HSteamNetPollGroup hPollGroup,
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winSteamNetworkingMessage_t_153a **ppOutMessages, int nMaxMessages)
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void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params )
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(
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void *linux_side, int nMessages, winSteamNetworkingMessage_t_153a **pMessages,
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int64 *pOutMessageNumberOrResult)
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void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params )
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{
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#define MAX_SEND_MESSAGES 64
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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if (nMessages > MAX_SEND_MESSAGES)
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if (params->nMessages > MAX_SEND_MESSAGES)
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{
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/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
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FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
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FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
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params->nMessages, MAX_SEND_MESSAGES );
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}
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while(nMessages)
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while (params->nMessages)
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{
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for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
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for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
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((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
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iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
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nMessages -= i;
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pMessages += i;
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if(pOutMessageNumberOrResult)
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pOutMessageNumberOrResult += i;
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params->nMessages -= i;
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params->pMessages += i;
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if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
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}
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}
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@ -95,28 +101,30 @@ typedef struct __winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 {
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void *linux_side;
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} winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001;
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void *cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(void *linux_side, int idxFakeServerPort)
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void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params )
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{
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ISteamNetworkingFakeUDPPort *lin_iface = ((ISteamNetworkingSockets*)linux_side)->CreateFakeUDPPort(idxFakeServerPort);
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if(!lin_iface)
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return NULL;
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return create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001(lin_iface);
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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ISteamNetworkingFakeUDPPort *lin_iface = iface->CreateFakeUDPPort( params->idxFakeServerPort );
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if (!lin_iface) params->_ret = NULL;
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else params->_ret = create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( lin_iface );
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}
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int cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages(void *linux_side, winSteamNetworkingMessage_t_153a ** ppOutMessages, int nMaxMessages)
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void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params )
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{
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SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
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int retval = ((ISteamNetworkingFakeUDPPort*)linux_side)->ReceiveMessages(lin_ppOutMessages, nMaxMessages);
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lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
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return retval;
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ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessages( lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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params->ppOutMessages, params->nMaxMessages );
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}
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void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort(void *linux_side)
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void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_DestroyFakeUDPPort_params *params )
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{
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winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *win_side =
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(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)
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(char *)linux_side - offsetof(winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side);
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((ISteamNetworkingFakeUDPPort*)linux_side)->DestroyFakeUDPPort();
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ISteamNetworkingFakeUDPPort *iface = (ISteamNetworkingFakeUDPPort *)params->linux_side;
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winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001
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*win_side = (winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)( char *)params->linux_side -
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offsetof( winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001, linux_side );
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iface->DestroyFakeUDPPort();
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HeapFree(GetProcessHeap(), 0, win_side);
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}
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@ -158,77 +166,84 @@ extern void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSess
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extern void lin_SteamRelayNetworkStatusChanged(SteamRelayNetworkStatus_t *dat);
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extern void lin_SteamNetAuthenticationStatusChanged(SteamNetAuthenticationStatus_t *dat);
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bool cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue(void *linux_side,
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ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
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intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
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void cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params )
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{
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ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
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bool ret;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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switch(eValue){
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switch (params->eValue)
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{
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#define CASE(x, y) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if(!pArg){ \
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ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
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}else{ \
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if(*(void **)pArg == NULL) \
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lin_fn = NULL; \
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else \
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lin_fn = (void *)&lin_##y; \
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ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
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if(ret) \
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win_##y = *(win_Fn##y*)pArg; \
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} \
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return ret;
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#define CASE( x, y ) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if (!params->pArg) \
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{ \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, NULL ); \
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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}
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CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
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CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
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CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
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CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
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CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
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CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged )
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CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged )
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CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged )
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CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest )
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CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed )
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#undef CASE
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default:
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return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue,
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(ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj,
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(ESteamNetworkingConfigDataType)params->eDataType,
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params->pArg );
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}
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}
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SteamNetworkingMessage_t *cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage(
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void *linux_side, int cbAllocateBuffer)
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void cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params )
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{
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SteamNetworkingMessage_t *retval = ((ISteamNetworkingUtils*)linux_side)->AllocateMessage(cbAllocateBuffer);
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return (SteamNetworkingMessage_t *)network_message_lin_to_win(retval);
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ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
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params->_ret = (winSteamNetworkingMessage_t_153a *)iface->AllocateMessage( params->cbAllocateBuffer );
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params->_ret = (winSteamNetworkingMessage_t_153a *)network_message_lin_to_win( params->_ret );
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}
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const char * cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
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void cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin_params *params )
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphPNGForActionOrigin((EInputActionOrigin)eOrigin, eSize, unFlags);
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return steamclient_isteaminput_getglyph_png(eOrigin, eSize, unFlags, path_result);
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphPNGForActionOrigin( (EInputActionOrigin)params->eOrigin,
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(ESteamInputGlyphSize)params->eSize, params->unFlags );
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params->_ret = steamclient_isteaminput_getglyph_png( params->eOrigin, params->eSize,
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params->unFlags, params->_ret );
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}
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const char * cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(void *linux_side, EInputActionOrigin eOrigin, uint32 unFlags)
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void cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin( struct cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin_params *params )
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphSVGForActionOrigin((EInputActionOrigin)eOrigin, unFlags);
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return steamclient_isteaminput_getglyph_svg(eOrigin, unFlags, path_result);
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphSVGForActionOrigin( (EInputActionOrigin)params->eOrigin, params->unFlags );
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params->_ret = steamclient_isteaminput_getglyph_svg( params->eOrigin, params->unFlags, params->_ret );
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}
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const char * cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(void *linux_side, EInputActionOrigin eOrigin)
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void cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy( struct cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy_params *params )
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin_Legacy((EInputActionOrigin)eOrigin);
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return steamclient_isteaminput_getglyph(eOrigin, path_result);
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin_Legacy( (EInputActionOrigin)params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
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}
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const char * cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
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void cppISteamInput_SteamInput006_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput006_GetGlyphForXboxOrigin_params *params )
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{
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const char *path_result;
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path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
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return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
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}
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
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}
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