lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -11,130 +11,94 @@ extern "C" {
#define SDKVER_099y
#include "struct_converters.h"
#include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002.h"
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats(void *linux_side, CGameID nGameID)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumStats_params *params )
{
uint32 _ret;
_ret = ((ISteamUserStats*)linux_side)->GetNumStats((CGameID)nGameID);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetNumStats( (CGameID)params->nGameID );
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName(void *linux_side, CGameID nGameID, uint32 iStat)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatName_params *params )
{
const char *_ret;
_ret = ((ISteamUserStats*)linux_side)->GetStatName((CGameID)nGameID, (uint32)iStat);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetStatName( (CGameID)params->nGameID, (uint32)params->iStat );
}
ESteamUserStatType cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType(void *linux_side, CGameID nGameID, const char *pchName)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStatType_params *params )
{
ESteamUserStatType _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStatType((CGameID)nGameID, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetStatType( (CGameID)params->nGameID, (const char *)params->pchName );
}
uint32 cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements(void *linux_side, CGameID nGameID)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetNumAchievements_params *params )
{
uint32 _ret;
_ret = ((ISteamUserStats*)linux_side)->GetNumAchievements((CGameID)nGameID);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetNumAchievements( (CGameID)params->nGameID );
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName(void *linux_side, CGameID nGameID, uint32 iAchievement)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementName_params *params )
{
const char *_ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementName((CGameID)nGameID, (uint32)iAchievement);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetAchievementName( (CGameID)params->nGameID, (uint32)params->iAchievement );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats(void *linux_side, CGameID nGameID)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_RequestCurrentStats_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->RequestCurrentStats((CGameID)nGameID);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->RequestCurrentStats( (CGameID)params->nGameID );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 *pData)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (int32 *)pData);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetStat( (CGameID)params->nGameID, (const char *)params->pchName, (int32 *)params->pData );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float *pData)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetStat_2_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetStat((CGameID)nGameID, (const char *)pchName, (float *)pData);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetStat( (CGameID)params->nGameID, (const char *)params->pchName, (float *)params->pData );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat(void *linux_side, CGameID nGameID, const char *pchName, int32 nData)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (int32)nData);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->SetStat( (CGameID)params->nGameID, (const char *)params->pchName, (int32)params->nData );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2(void *linux_side, CGameID nGameID, const char *pchName, float fData)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetStat_2_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetStat((CGameID)nGameID, (const char *)pchName, (float)fData);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->SetStat( (CGameID)params->nGameID, (const char *)params->pchName, (float)params->fData );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat(void *linux_side, CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_UpdateAvgRateStat_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((CGameID)nGameID, (const char *)pchName, (float)flCountThisSession, (double)dSessionLength);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->UpdateAvgRateStat( (CGameID)params->nGameID, (const char *)params->pchName, (float)params->flCountThisSession, (double)params->dSessionLength );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement(void *linux_side, CGameID nGameID, const char *pchName, bool *pbAchieved)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievement_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievement((CGameID)nGameID, (const char *)pchName, (bool *)pbAchieved);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetAchievement( (CGameID)params->nGameID, (const char *)params->pchName, (bool *)params->pbAchieved );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement(void *linux_side, CGameID nGameID, const char *pchName)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_SetAchievement_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->SetAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->SetAchievement( (CGameID)params->nGameID, (const char *)params->pchName );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement(void *linux_side, CGameID nGameID, const char *pchName)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_ClearAchievement_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->ClearAchievement((CGameID)nGameID, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->ClearAchievement( (CGameID)params->nGameID, (const char *)params->pchName );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats(void *linux_side, CGameID nGameID)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_StoreStats_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->StoreStats((CGameID)nGameID);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->StoreStats( (CGameID)params->nGameID );
}
int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon(void *linux_side, CGameID nGameID, const char *pchName)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementIcon_params *params )
{
int _ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementIcon((CGameID)nGameID, (const char *)pchName);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetAchievementIcon( (CGameID)params->nGameID, (const char *)params->pchName );
}
const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute(void *linux_side, CGameID nGameID, const char *pchName, const char *pchKey)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_GetAchievementDisplayAttribute_params *params )
{
const char *_ret;
_ret = ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((CGameID)nGameID, (const char *)pchName, (const char *)pchKey);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->GetAchievementDisplayAttribute( (CGameID)params->nGameID, (const char *)params->pchName, (const char *)params->pchKey );
}
bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress(void *linux_side, CGameID nGameID, const char *pchName, uint32 nCurProgress, uint32 nMaxProgress)
void cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress( struct cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION002_IndicateAchievementProgress_params *params )
{
bool _ret;
_ret = ((ISteamUserStats*)linux_side)->IndicateAchievementProgress((CGameID)nGameID, (const char *)pchName, (uint32)nCurProgress, (uint32)nMaxProgress);
return (_ret);
params->_ret = ((ISteamUserStats*)params->linux_side)->IndicateAchievementProgress( (CGameID)params->nGameID, (const char *)params->pchName, (uint32)params->nCurProgress, (uint32)params->nMaxProgress );
}
#ifdef __cplusplus