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https://git.suyu.dev/suyu/Yucom.git
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parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -12,158 +12,114 @@ extern "C" {
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#define SDKVER_158
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#include "struct_converters.h"
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#include "cppISteamNetworking_SteamNetworking006.h"
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bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *linux_side, CSteamID steamIDRemote, const void *pubData, uint32 cubData, EP2PSend eP2PSendType, int nChannel)
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void cppISteamNetworking_SteamNetworking006_SendP2PPacket( struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->SendP2PPacket((CSteamID)steamIDRemote, (const void *)pubData, (uint32)cubData, (EP2PSend)eP2PSendType, (int)nChannel);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->SendP2PPacket( (CSteamID)params->steamIDRemote, (const void *)params->pubData, (uint32)params->cubData, (EP2PSend)params->eP2PSendType, (int)params->nChannel );
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}
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bool cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(void *linux_side, uint32 *pcubMsgSize, int nChannel)
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void cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->IsP2PPacketAvailable((uint32 *)pcubMsgSize, (int)nChannel);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->IsP2PPacketAvailable( (uint32 *)params->pcubMsgSize, (int)params->nChannel );
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}
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bool cppISteamNetworking_SteamNetworking006_ReadP2PPacket(void *linux_side, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel)
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void cppISteamNetworking_SteamNetworking006_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->ReadP2PPacket((void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize, (CSteamID *)psteamIDRemote, (int)nChannel);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->ReadP2PPacket( (void *)params->pubDest, (uint32)params->cubDest, (uint32 *)params->pcubMsgSize, (CSteamID *)params->psteamIDRemote, (int)params->nChannel );
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}
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bool cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser(void *linux_side, CSteamID steamIDRemote)
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void cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->AcceptP2PSessionWithUser((CSteamID)steamIDRemote);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->AcceptP2PSessionWithUser( (CSteamID)params->steamIDRemote );
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}
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bool cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser(void *linux_side, CSteamID steamIDRemote)
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void cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->CloseP2PSessionWithUser((CSteamID)steamIDRemote);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->CloseP2PSessionWithUser( (CSteamID)params->steamIDRemote );
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}
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bool cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(void *linux_side, CSteamID steamIDRemote, int nChannel)
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void cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->CloseP2PChannelWithUser((CSteamID)steamIDRemote, (int)nChannel);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->CloseP2PChannelWithUser( (CSteamID)params->steamIDRemote, (int)params->nChannel );
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}
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bool cppISteamNetworking_SteamNetworking006_GetP2PSessionState(void *linux_side, CSteamID steamIDRemote, P2PSessionState_t *pConnectionState)
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void cppISteamNetworking_SteamNetworking006_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->GetP2PSessionState((CSteamID)steamIDRemote, (P2PSessionState_t *)pConnectionState);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->GetP2PSessionState( (CSteamID)params->steamIDRemote, (P2PSessionState_t *)params->pConnectionState );
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}
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bool cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(void *linux_side, bool bAllow)
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void cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay( struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->AllowP2PPacketRelay((bool)bAllow);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->AllowP2PPacketRelay( (bool)params->bAllow );
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}
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SNetListenSocket_t cppISteamNetworking_SteamNetworking006_CreateListenSocket(void *linux_side, int nVirtualP2PPort, SteamIPAddress_t nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
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void cppISteamNetworking_SteamNetworking006_CreateListenSocket( struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params *params )
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{
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SNetListenSocket_t _ret;
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_ret = ((ISteamNetworking*)linux_side)->CreateListenSocket((int)nVirtualP2PPort, (SteamIPAddress_t)nIP, (uint16)nPort, (bool)bAllowUseOfPacketRelay);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->CreateListenSocket( (int)params->nVirtualP2PPort, (SteamIPAddress_t)params->nIP, (uint16)params->nPort, (bool)params->bAllowUseOfPacketRelay );
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}
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SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(void *linux_side, CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
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void cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params *params )
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{
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SNetSocket_t _ret;
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_ret = ((ISteamNetworking*)linux_side)->CreateP2PConnectionSocket((CSteamID)steamIDTarget, (int)nVirtualPort, (int)nTimeoutSec, (bool)bAllowUseOfPacketRelay);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->CreateP2PConnectionSocket( (CSteamID)params->steamIDTarget, (int)params->nVirtualPort, (int)params->nTimeoutSec, (bool)params->bAllowUseOfPacketRelay );
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}
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SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateConnectionSocket(void *linux_side, SteamIPAddress_t nIP, uint16 nPort, int nTimeoutSec)
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void cppISteamNetworking_SteamNetworking006_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params *params )
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{
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SNetSocket_t _ret;
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_ret = ((ISteamNetworking*)linux_side)->CreateConnectionSocket((SteamIPAddress_t)nIP, (uint16)nPort, (int)nTimeoutSec);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->CreateConnectionSocket( (SteamIPAddress_t)params->nIP, (uint16)params->nPort, (int)params->nTimeoutSec );
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}
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bool cppISteamNetworking_SteamNetworking006_DestroySocket(void *linux_side, SNetSocket_t hSocket, bool bNotifyRemoteEnd)
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void cppISteamNetworking_SteamNetworking006_DestroySocket( struct cppISteamNetworking_SteamNetworking006_DestroySocket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->DestroySocket((SNetSocket_t)hSocket, (bool)bNotifyRemoteEnd);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->DestroySocket( (SNetSocket_t)params->hSocket, (bool)params->bNotifyRemoteEnd );
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}
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bool cppISteamNetworking_SteamNetworking006_DestroyListenSocket(void *linux_side, SNetListenSocket_t hSocket, bool bNotifyRemoteEnd)
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void cppISteamNetworking_SteamNetworking006_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->DestroyListenSocket((SNetListenSocket_t)hSocket, (bool)bNotifyRemoteEnd);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->DestroyListenSocket( (SNetListenSocket_t)params->hSocket, (bool)params->bNotifyRemoteEnd );
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}
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bool cppISteamNetworking_SteamNetworking006_SendDataOnSocket(void *linux_side, SNetSocket_t hSocket, void *pubData, uint32 cubData, bool bReliable)
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void cppISteamNetworking_SteamNetworking006_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->SendDataOnSocket((SNetSocket_t)hSocket, (void *)pubData, (uint32)cubData, (bool)bReliable);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->SendDataOnSocket( (SNetSocket_t)params->hSocket, (void *)params->pubData, (uint32)params->cubData, (bool)params->bReliable );
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}
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bool cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(void *linux_side, SNetSocket_t hSocket, uint32 *pcubMsgSize)
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void cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->IsDataAvailableOnSocket((SNetSocket_t)hSocket, (uint32 *)pcubMsgSize);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->IsDataAvailableOnSocket( (SNetSocket_t)params->hSocket, (uint32 *)params->pcubMsgSize );
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}
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bool cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(void *linux_side, SNetSocket_t hSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize)
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void cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->RetrieveDataFromSocket((SNetSocket_t)hSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->RetrieveDataFromSocket( (SNetSocket_t)params->hSocket, (void *)params->pubDest, (uint32)params->cubDest, (uint32 *)params->pcubMsgSize );
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}
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bool cppISteamNetworking_SteamNetworking006_IsDataAvailable(void *linux_side, SNetListenSocket_t hListenSocket, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
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void cppISteamNetworking_SteamNetworking006_IsDataAvailable( struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->IsDataAvailable((SNetListenSocket_t)hListenSocket, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->IsDataAvailable( (SNetListenSocket_t)params->hListenSocket, (uint32 *)params->pcubMsgSize, (SNetSocket_t *)params->phSocket );
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}
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bool cppISteamNetworking_SteamNetworking006_RetrieveData(void *linux_side, SNetListenSocket_t hListenSocket, void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, SNetSocket_t *phSocket)
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void cppISteamNetworking_SteamNetworking006_RetrieveData( struct cppISteamNetworking_SteamNetworking006_RetrieveData_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->RetrieveData((SNetListenSocket_t)hListenSocket, (void *)pubDest, (uint32)cubDest, (uint32 *)pcubMsgSize, (SNetSocket_t *)phSocket);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->RetrieveData( (SNetListenSocket_t)params->hListenSocket, (void *)params->pubDest, (uint32)params->cubDest, (uint32 *)params->pcubMsgSize, (SNetSocket_t *)params->phSocket );
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}
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bool cppISteamNetworking_SteamNetworking006_GetSocketInfo(void *linux_side, SNetSocket_t hSocket, CSteamID *pSteamIDRemote, int *peSocketStatus, SteamIPAddress_t *punIPRemote, uint16 *punPortRemote)
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void cppISteamNetworking_SteamNetworking006_GetSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->GetSocketInfo((SNetSocket_t)hSocket, (CSteamID *)pSteamIDRemote, (int *)peSocketStatus, (SteamIPAddress_t *)punIPRemote, (uint16 *)punPortRemote);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->GetSocketInfo( (SNetSocket_t)params->hSocket, (CSteamID *)params->pSteamIDRemote, (int *)params->peSocketStatus, (SteamIPAddress_t *)params->punIPRemote, (uint16 *)params->punPortRemote );
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}
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bool cppISteamNetworking_SteamNetworking006_GetListenSocketInfo(void *linux_side, SNetListenSocket_t hListenSocket, SteamIPAddress_t *pnIP, uint16 *pnPort)
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void cppISteamNetworking_SteamNetworking006_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params *params )
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{
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bool _ret;
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_ret = ((ISteamNetworking*)linux_side)->GetListenSocketInfo((SNetListenSocket_t)hListenSocket, (SteamIPAddress_t *)pnIP, (uint16 *)pnPort);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->GetListenSocketInfo( (SNetListenSocket_t)params->hListenSocket, (SteamIPAddress_t *)params->pnIP, (uint16 *)params->pnPort );
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}
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ESNetSocketConnectionType cppISteamNetworking_SteamNetworking006_GetSocketConnectionType(void *linux_side, SNetSocket_t hSocket)
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void cppISteamNetworking_SteamNetworking006_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params *params )
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{
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ESNetSocketConnectionType _ret;
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_ret = ((ISteamNetworking*)linux_side)->GetSocketConnectionType((SNetSocket_t)hSocket);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->GetSocketConnectionType( (SNetSocket_t)params->hSocket );
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}
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int cppISteamNetworking_SteamNetworking006_GetMaxPacketSize(void *linux_side, SNetSocket_t hSocket)
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void cppISteamNetworking_SteamNetworking006_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params *params )
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{
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int _ret;
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_ret = ((ISteamNetworking*)linux_side)->GetMaxPacketSize((SNetSocket_t)hSocket);
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return (_ret);
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params->_ret = ((ISteamNetworking*)params->linux_side)->GetMaxPacketSize( (SNetSocket_t)params->hSocket );
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}
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#ifdef __cplusplus
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