mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-28 18:24:44 +01:00
parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -1,47 +1,432 @@
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection(void *, HSteamNetConnection);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket(void *, HSteamListenSocket);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData(void *, HSteamNetConnection, int64);
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extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData(void *, HSteamNetConnection);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages(void *, int, winSteamNetworkingMessage_t_158 *const *, int64 *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_158 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus(void *, HSteamNetConnection, SteamNetConnectionRealTimeStatus_t *, int, SteamNetConnectionRealTimeLaneStatus_t *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes(void *, HSteamNetConnection, int, const int *, const uint16 *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity(void *, SteamNetworkingIdentity *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication(void *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
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extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup(void *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup(void *, HSteamNetPollGroup);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_158 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort(void *);
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extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID(void *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling(void *, void /*ISteamNetworkingConnectionSignaling*/ *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal(void *, const void *, int, void /*ISteamNetworkingSignalingRecvContext*/ *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity(void *, const SteamNetworkingIdentity *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks(void *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP(void *, int);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP(void *, int, SteamNetworkingFakeIPResult_t *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection(void *, HSteamNetConnection, SteamNetworkingIPAddr *);
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extern void /*ISteamNetworkingFakeUDPPort*/ * cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort(void *, int);
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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const SteamNetworkingIPAddr *localAddress;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIPAddr *address;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nLocalVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityRemote;
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int nRemoteVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int64 nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params
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{
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void *linux_side;
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int64 _ret;
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HSteamNetConnection hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params
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{
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void *linux_side;
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HSteamNetConnection hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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char *pszName;
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int nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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const void *pData;
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uint32 cbData;
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int nSendFlags;
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int64 *pOutMessageNumber;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params
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{
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void *linux_side;
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int nMessages;
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winSteamNetworkingMessage_t_158 *const *pMessages;
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int64 *pOutMessageNumberOrResult;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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winSteamNetworkingMessage_t_158 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionInfo_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionRealTimeStatus_t *pStatus;
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int nLanes;
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SteamNetConnectionRealTimeLaneStatus_t *pLanes;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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char *pszBuf;
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int cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection *pOutConnection1;
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HSteamNetConnection *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity *pIdentity1;
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const SteamNetworkingIdentity *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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int nNumLanes;
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const int *pLanePriorities;
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const uint16 *pLaneWeights;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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SteamNetAuthenticationStatus_t *pDetails;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params
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{
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void *linux_side;
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HSteamNetPollGroup _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetPollGroup hPollGroup;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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HSteamNetPollGroup hPollGroup;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params
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{
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void *linux_side;
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int _ret;
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HSteamNetPollGroup hPollGroup;
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winSteamNetworkingMessage_t_158 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int _ret;
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const SteamNetworkingIdentity *identityGameServer;
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int nRemoteVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
|
||||
HSteamNetConnection _ret;
|
||||
const SteamNetworkingIdentity *identityTarget;
|
||||
int nRemoteVirtualPort;
|
||||
int nOptions;
|
||||
const SteamNetworkingConfigValue_t *pOptions;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params
|
||||
{
|
||||
void *linux_side;
|
||||
uint16 _ret;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params
|
||||
{
|
||||
void *linux_side;
|
||||
SteamNetworkingPOPID _ret;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params
|
||||
{
|
||||
void *linux_side;
|
||||
EResult _ret;
|
||||
SteamDatagramHostedAddress *pRouting;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params
|
||||
{
|
||||
void *linux_side;
|
||||
HSteamListenSocket _ret;
|
||||
int nLocalVirtualPort;
|
||||
int nOptions;
|
||||
const SteamNetworkingConfigValue_t *pOptions;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params
|
||||
{
|
||||
void *linux_side;
|
||||
EResult _ret;
|
||||
SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
|
||||
int *pcbSignedBlob;
|
||||
void *pBlob;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params
|
||||
{
|
||||
void *linux_side;
|
||||
HSteamNetConnection _ret;
|
||||
void /*ISteamNetworkingConnectionSignaling*/ *pSignaling;
|
||||
const SteamNetworkingIdentity *pPeerIdentity;
|
||||
int nRemoteVirtualPort;
|
||||
int nOptions;
|
||||
const SteamNetworkingConfigValue_t *pOptions;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params
|
||||
{
|
||||
void *linux_side;
|
||||
bool _ret;
|
||||
const void *pMsg;
|
||||
int cbMsg;
|
||||
void /*ISteamNetworkingSignalingRecvContext*/ *pContext;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params
|
||||
{
|
||||
void *linux_side;
|
||||
bool _ret;
|
||||
int *pcbBlob;
|
||||
void *pBlob;
|
||||
SteamNetworkingErrMsg *errMsg;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params
|
||||
{
|
||||
void *linux_side;
|
||||
bool _ret;
|
||||
const void *pCertificate;
|
||||
int cbCertificate;
|
||||
SteamNetworkingErrMsg *errMsg;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params
|
||||
{
|
||||
void *linux_side;
|
||||
const SteamNetworkingIdentity *pIdentity;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params
|
||||
{
|
||||
void *linux_side;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params
|
||||
{
|
||||
void *linux_side;
|
||||
bool _ret;
|
||||
int nNumPorts;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params
|
||||
{
|
||||
void *linux_side;
|
||||
int idxFirstPort;
|
||||
SteamNetworkingFakeIPResult_t *pInfo;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params
|
||||
{
|
||||
void *linux_side;
|
||||
HSteamListenSocket _ret;
|
||||
int idxFakePort;
|
||||
int nOptions;
|
||||
const SteamNetworkingConfigValue_t *pOptions;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params
|
||||
{
|
||||
void *linux_side;
|
||||
EResult _ret;
|
||||
HSteamNetConnection hConn;
|
||||
SteamNetworkingIPAddr *pOutAddr;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params *params );
|
||||
|
||||
struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params
|
||||
{
|
||||
void *linux_side;
|
||||
void /*ISteamNetworkingFakeUDPPort*/ *_ret;
|
||||
int idxFakeServerPort;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue