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https://git.suyu.dev/suyu/Yucom.git
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e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(void *, int);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(void *, const SteamNetworkingIdentity *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(void *, HSteamNetConnection);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(void *, HSteamListenSocket);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(void *, HSteamNetConnection, int64);
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extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(void *, HSteamNetConnection);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_144 **, int);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_144 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(void *, SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int);
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extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(void *);
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extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(void *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(void *, int);
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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const SteamNetworkingIPAddr *localAddress;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityRemote;
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int nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int64 nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params
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{
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void *linux_side;
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int64 _ret;
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HSteamNetConnection hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params
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{
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void *linux_side;
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HSteamNetConnection hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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char *pszName;
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int nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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const void *pData;
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uint32 cbData;
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int nSendFlags;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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winSteamNetworkingMessage_t_144 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params
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{
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void *linux_side;
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int _ret;
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HSteamListenSocket hSocket;
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winSteamNetworkingMessage_t_144 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionInfo_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetworkingQuickConnectionStatus *pStats;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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char *pszBuf;
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int cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection *pOutConnection1;
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HSteamNetConnection *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity *pIdentity1;
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const SteamNetworkingIdentity *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int _ret;
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const SteamNetworkingIdentity *identityGameServer;
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int nVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityTarget;
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int nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params
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{
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void *linux_side;
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uint16 _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params
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{
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void *linux_side;
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SteamNetworkingPOPID _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params
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{
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void *linux_side;
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bool _ret;
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SteamDatagramHostedAddress *pRouting;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket_params *params );
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