lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -13,39 +13,29 @@ extern "C" {
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, const void *pubData, uint32 cubData, int nSendFlags, int nRemoteChannel)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser_params *params )
{
EResult _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser(*identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel);
return (_ret);
params->_ret = ((ISteamNetworkingMessages*)params->linux_side)->SendMessageToUser( *params->identityRemote, (const void *)params->pubData, (uint32)params->cubData, (int)params->nSendFlags, (int)params->nRemoteChannel );
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser_params *params )
{
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser(*identityRemote);
return (_ret);
params->_ret = ((ISteamNetworkingMessages*)params->linux_side)->AcceptSessionWithUser( *params->identityRemote );
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser_params *params )
{
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser(*identityRemote);
return (_ret);
params->_ret = ((ISteamNetworkingMessages*)params->linux_side)->CloseSessionWithUser( *params->identityRemote );
}
bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity *identityRemote, int nLocalChannel)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser_params *params )
{
bool _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser(*identityRemote, (int)nLocalChannel);
return (_ret);
params->_ret = ((ISteamNetworkingMessages*)params->linux_side)->CloseChannelWithUser( *params->identityRemote, (int)params->nLocalChannel );
}
ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity *identityRemote, SteamNetConnectionInfo_t *pConnectionInfo, SteamNetConnectionRealTimeStatus_t *pQuickStatus)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo_params *params )
{
ESteamNetworkingConnectionState _ret;
_ret = ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo(*identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetConnectionRealTimeStatus_t *)pQuickStatus);
return (_ret);
params->_ret = ((ISteamNetworkingMessages*)params->linux_side)->GetSessionConnectionInfo( *params->identityRemote, (SteamNetConnectionInfo_t *)params->pConnectionInfo, (SteamNetConnectionRealTimeStatus_t *)params->pQuickStatus );
}
#ifdef __cplusplus