lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -11,180 +11,144 @@ extern "C" {
#define SDKVER_101x
#include "struct_converters.h"
#include "cppISteamMatchmaking_SteamMatchMaking003.h"
int cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(void *linux_side)
void cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount( struct cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount_params *params )
{
int _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount();
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGameCount( );
}
bool cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(void *linux_side, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer)
void cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetFavoriteGame( (int)params->iGame, (AppId_t *)params->pnAppID, (uint32 *)params->pnIP, (uint16 *)params->pnConnPort, (uint16 *)params->pnQueryPort, (uint32 *)params->punFlags, (uint32 *)params->pRTime32LastPlayedOnServer );
}
int cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer)
void cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame_params *params )
{
int _ret;
_ret = ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->AddFavoriteGame( (AppId_t)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags, (uint32)params->rTime32LastPlayedOnServer );
}
bool cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags)
void cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame( struct cppISteamMatchmaking_SteamMatchMaking003_RemoveFavoriteGame_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->RemoveFavoriteGame( (AppId_t)params->nAppID, (uint32)params->nIP, (uint16)params->nConnPort, (uint16)params->nQueryPort, (uint32)params->unFlags );
}
void cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList(void *linux_side)
void cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList( struct cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyList_params *params )
{
((ISteamMatchmaking*)linux_side)->RequestLobbyList();
((ISteamMatchmaking*)params->linux_side)->RequestLobbyList( );
}
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter(void *linux_side, const char *pchKeyToMatch, const char *pchValueToMatch)
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter( struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListFilter_params *params )
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListFilter((const char *)pchKeyToMatch, (const char *)pchValueToMatch);
((ISteamMatchmaking*)params->linux_side)->AddRequestLobbyListFilter( (const char *)params->pchKeyToMatch, (const char *)params->pchValueToMatch );
}
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter(void *linux_side, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType)
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter( struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListNumericalFilter_params *params )
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNumericalFilter((const char *)pchKeyToMatch, (int)nValueToMatch, (int)nComparisonType);
((ISteamMatchmaking*)params->linux_side)->AddRequestLobbyListNumericalFilter( (const char *)params->pchKeyToMatch, (int)params->nValueToMatch, (int)params->nComparisonType );
}
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter(void *linux_side)
void cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter( struct cppISteamMatchmaking_SteamMatchMaking003_AddRequestLobbyListSlotsAvailableFilter_params *params )
{
((ISteamMatchmaking*)linux_side)->AddRequestLobbyListSlotsAvailableFilter();
((ISteamMatchmaking*)params->linux_side)->AddRequestLobbyListSlotsAvailableFilter( );
}
CSteamID cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex(void *linux_side, int iLobby)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby);
return (_ret);
*params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyByIndex( (int)params->iLobby );
}
void cppISteamMatchmaking_SteamMatchMaking003_CreateLobby(void *linux_side, bool bPrivate)
void cppISteamMatchmaking_SteamMatchMaking003_CreateLobby( struct cppISteamMatchmaking_SteamMatchMaking003_CreateLobby_params *params )
{
((ISteamMatchmaking*)linux_side)->CreateLobby((bool)bPrivate);
((ISteamMatchmaking*)params->linux_side)->CreateLobby( (bool)params->bPrivate );
}
void cppISteamMatchmaking_SteamMatchMaking003_JoinLobby(void *linux_side, CSteamID steamIDLobby)
void cppISteamMatchmaking_SteamMatchMaking003_JoinLobby( struct cppISteamMatchmaking_SteamMatchMaking003_JoinLobby_params *params )
{
((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby);
((ISteamMatchmaking*)params->linux_side)->JoinLobby( (CSteamID)params->steamIDLobby );
}
void cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby(void *linux_side, CSteamID steamIDLobby)
void cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby( struct cppISteamMatchmaking_SteamMatchMaking003_LeaveLobby_params *params )
{
((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby);
((ISteamMatchmaking*)params->linux_side)->LeaveLobby( (CSteamID)params->steamIDLobby );
}
bool cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee)
void cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby( struct cppISteamMatchmaking_SteamMatchMaking003_InviteUserToLobby_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->InviteUserToLobby( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDInvitee );
}
int cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby)
void cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers( struct cppISteamMatchmaking_SteamMatchMaking003_GetNumLobbyMembers_params *params )
{
int _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetNumLobbyMembers( (CSteamID)params->steamIDLobby );
}
CSteamID cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember);
return (_ret);
*params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberByIndex( (CSteamID)params->steamIDLobby, (int)params->iMember );
}
const char * cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyData_params *params )
{
const char *_ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey );
}
bool cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue)
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData( struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyData_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->SetLobbyData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue );
}
const char * cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberData_params *params )
{
const char *_ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberData( (CSteamID)params->steamIDLobby, (CSteamID)params->steamIDUser, (const char *)params->pchKey );
}
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue)
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData( struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberData_params *params )
{
((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue);
((ISteamMatchmaking*)params->linux_side)->SetLobbyMemberData( (CSteamID)params->steamIDLobby, (const char *)params->pchKey, (const char *)params->pchValue );
}
bool cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody)
void cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg( struct cppISteamMatchmaking_SteamMatchMaking003_SendLobbyChatMsg_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->SendLobbyChatMsg( (CSteamID)params->steamIDLobby, (const void *)params->pvMsgBody, (int)params->cubMsgBody );
}
int cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyChatEntry_params *params )
{
int _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyChatEntry( (CSteamID)params->steamIDLobby, (int)params->iChatID, (CSteamID *)params->pSteamIDUser, (void *)params->pvData, (int)params->cubData, (EChatEntryType *)params->peChatEntryType );
}
bool cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData(void *linux_side, CSteamID steamIDLobby)
void cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData( struct cppISteamMatchmaking_SteamMatchMaking003_RequestLobbyData_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->RequestLobbyData( (CSteamID)params->steamIDLobby );
}
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer)
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer( struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyGameServer_params *params )
{
((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer);
((ISteamMatchmaking*)params->linux_side)->SetLobbyGameServer( (CSteamID)params->steamIDLobby, (uint32)params->unGameServerIP, (uint16)params->unGameServerPort, (CSteamID)params->steamIDGameServer );
}
bool cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyGameServer_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyGameServer((CSteamID)steamIDLobby, (uint32 *)punGameServerIP, (uint16 *)punGameServerPort, (CSteamID *)psteamIDGameServer);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyGameServer( (CSteamID)params->steamIDLobby, (uint32 *)params->punGameServerIP, (uint16 *)params->punGameServerPort, (CSteamID *)params->psteamIDGameServer );
}
bool cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby, int cMaxMembers)
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit( struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->SetLobbyMemberLimit((CSteamID)steamIDLobby, (int)cMaxMembers);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->SetLobbyMemberLimit( (CSteamID)params->steamIDLobby, (int)params->cMaxMembers );
}
int cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby)
void cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit( struct cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit_params *params )
{
int _ret;
_ret = ((ISteamMatchmaking*)linux_side)->GetLobbyMemberLimit((CSteamID)steamIDLobby);
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->GetLobbyMemberLimit( (CSteamID)params->steamIDLobby );
}
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(void *linux_side, CSteamID steamIDLobby, bool bVoiceEnabled)
void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled( struct cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled_params *params )
{
((ISteamMatchmaking*)linux_side)->SetLobbyVoiceEnabled((CSteamID)steamIDLobby, (bool)bVoiceEnabled);
((ISteamMatchmaking*)params->linux_side)->SetLobbyVoiceEnabled( (CSteamID)params->steamIDLobby, (bool)params->bVoiceEnabled );
}
bool cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(void *linux_side)
void cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies( struct cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies_params *params )
{
bool _ret;
_ret = ((ISteamMatchmaking*)linux_side)->RequestFriendsLobbies();
return (_ret);
params->_ret = ((ISteamMatchmaking*)params->linux_side)->RequestFriendsLobbies( );
}
#ifdef __cplusplus