lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,35 +1,297 @@
extern bool cppISteamInput_SteamInput002_Init(void *);
extern bool cppISteamInput_SteamInput002_Shutdown(void *);
extern void cppISteamInput_SteamInput002_RunFrame(void *);
extern int cppISteamInput_SteamInput002_GetConnectedControllers(void *, InputHandle_t *);
extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput002_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *, EInputActionOrigin);
extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput002_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput002_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput002_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput002_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *, InputHandle_t);
struct cppISteamInput_SteamInput002_Init_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params );
struct cppISteamInput_SteamInput002_Shutdown_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params );
struct cppISteamInput_SteamInput002_RunFrame_params
{
void *linux_side;
};
extern void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params );
struct cppISteamInput_SteamInput002_GetConnectedControllers_params
{
void *linux_side;
int _ret;
InputHandle_t *handlesOut;
};
extern void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params );
struct cppISteamInput_SteamInput002_GetActionSetHandle_params
{
void *linux_side;
InputActionSetHandle_t _ret;
const char *pszActionSetName;
};
extern void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params );
struct cppISteamInput_SteamInput002_ActivateActionSet_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
};
extern void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params );
struct cppISteamInput_SteamInput002_GetCurrentActionSet_params
{
void *linux_side;
InputActionSetHandle_t _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params );
struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params
{
void *linux_side;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params );
struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t *handlesOut;
};
extern void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params );
struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params
{
void *linux_side;
InputDigitalActionHandle_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params );
struct cppISteamInput_SteamInput002_GetDigitalActionData_params
{
void *linux_side;
InputDigitalActionData_t *_ret;
InputHandle_t inputHandle;
InputDigitalActionHandle_t digitalActionHandle;
};
extern void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params );
struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
InputDigitalActionHandle_t digitalActionHandle;
EInputActionOrigin *originsOut;
};
extern void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params );
struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params
{
void *linux_side;
InputAnalogActionHandle_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params );
struct cppISteamInput_SteamInput002_GetAnalogActionData_params
{
void *linux_side;
InputAnalogActionData_t *_ret;
InputHandle_t inputHandle;
InputAnalogActionHandle_t analogActionHandle;
};
extern void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params );
struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
InputAnalogActionHandle_t analogActionHandle;
EInputActionOrigin *originsOut;
};
extern void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params );
struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params
{
void *linux_side;
const char *_ret;
EInputActionOrigin eOrigin;
};
extern void cppISteamInput_SteamInput002_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params *params );
struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params
{
void *linux_side;
const char *_ret;
EInputActionOrigin eOrigin;
};
extern void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params );
struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params
{
void *linux_side;
InputHandle_t inputHandle;
InputAnalogActionHandle_t eAction;
};
extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params );
struct cppISteamInput_SteamInput002_GetMotionData_params
{
void *linux_side;
InputMotionData_t *_ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params );
struct cppISteamInput_SteamInput002_TriggerVibration_params
{
void *linux_side;
InputHandle_t inputHandle;
unsigned short usLeftSpeed;
unsigned short usRightSpeed;
};
extern void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params );
struct cppISteamInput_SteamInput002_SetLEDColor_params
{
void *linux_side;
InputHandle_t inputHandle;
uint8 nColorR;
uint8 nColorG;
uint8 nColorB;
unsigned int nFlags;
};
extern void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params );
struct cppISteamInput_SteamInput002_TriggerHapticPulse_params
{
void *linux_side;
InputHandle_t inputHandle;
ESteamControllerPad eTargetPad;
unsigned short usDurationMicroSec;
};
extern void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params );
struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params
{
void *linux_side;
InputHandle_t inputHandle;
ESteamControllerPad eTargetPad;
unsigned short usDurationMicroSec;
unsigned short usOffMicroSec;
unsigned short unRepeat;
unsigned int nFlags;
};
extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params );
struct cppISteamInput_SteamInput002_ShowBindingPanel_params
{
void *linux_side;
bool _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params );
struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params
{
void *linux_side;
ESteamInputType _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params );
struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params
{
void *linux_side;
InputHandle_t _ret;
int nIndex;
};
extern void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params );
struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params
{
void *linux_side;
int _ret;
InputHandle_t ulinputHandle;
};
extern void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params );
struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params
{
void *linux_side;
const char *_ret;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params );
struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params
{
void *linux_side;
const char *_ret;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput002_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params *params );
struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params
{
void *linux_side;
EInputActionOrigin _ret;
InputHandle_t inputHandle;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params );
struct cppISteamInput_SteamInput002_TranslateActionOrigin_params
{
void *linux_side;
EInputActionOrigin _ret;
ESteamInputType eDestinationInputType;
EInputActionOrigin eSourceOrigin;
};
extern void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params );
struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params
{
void *linux_side;
bool _ret;
InputHandle_t inputHandle;
int *pMajor;
int *pMinor;
};
extern void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params );
struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params
{
void *linux_side;
uint32 _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params );