mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-24 00:04:34 +01:00
parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -1,35 +1,297 @@
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extern bool cppISteamInput_SteamInput002_Init(void *);
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extern bool cppISteamInput_SteamInput002_Shutdown(void *);
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extern void cppISteamInput_SteamInput002_RunFrame(void *);
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extern int cppISteamInput_SteamInput002_GetConnectedControllers(void *, InputHandle_t *);
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extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetActionSetHandle(void *, const char *);
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extern void cppISteamInput_SteamInput002_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
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extern InputActionSetHandle_t cppISteamInput_SteamInput002_GetCurrentActionSet(void *, InputHandle_t);
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extern void cppISteamInput_SteamInput002_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
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extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
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extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers(void *, InputHandle_t);
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extern int cppISteamInput_SteamInput002_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
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extern InputDigitalActionHandle_t cppISteamInput_SteamInput002_GetDigitalActionHandle(void *, const char *);
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extern InputDigitalActionData_t cppISteamInput_SteamInput002_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
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extern int cppISteamInput_SteamInput002_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
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extern InputAnalogActionHandle_t cppISteamInput_SteamInput002_GetAnalogActionHandle(void *, const char *);
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extern InputAnalogActionData_t cppISteamInput_SteamInput002_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
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extern int cppISteamInput_SteamInput002_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
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extern const char * cppISteamInput_SteamInput002_GetGlyphForActionOrigin(void *, EInputActionOrigin);
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extern const char * cppISteamInput_SteamInput002_GetStringForActionOrigin(void *, EInputActionOrigin);
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extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
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extern InputMotionData_t cppISteamInput_SteamInput002_GetMotionData(void *, InputHandle_t);
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extern void cppISteamInput_SteamInput002_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
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extern void cppISteamInput_SteamInput002_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
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extern void cppISteamInput_SteamInput002_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
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extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
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extern bool cppISteamInput_SteamInput002_ShowBindingPanel(void *, InputHandle_t);
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extern ESteamInputType cppISteamInput_SteamInput002_GetInputTypeForHandle(void *, InputHandle_t);
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extern InputHandle_t cppISteamInput_SteamInput002_GetControllerForGamepadIndex(void *, int);
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extern int cppISteamInput_SteamInput002_GetGamepadIndexForController(void *, InputHandle_t);
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extern const char * cppISteamInput_SteamInput002_GetStringForXboxOrigin(void *, EXboxOrigin);
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extern const char * cppISteamInput_SteamInput002_GetGlyphForXboxOrigin(void *, EXboxOrigin);
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extern EInputActionOrigin cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
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extern EInputActionOrigin cppISteamInput_SteamInput002_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
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extern bool cppISteamInput_SteamInput002_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
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extern uint32 cppISteamInput_SteamInput002_GetRemotePlaySessionID(void *, InputHandle_t);
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struct cppISteamInput_SteamInput002_Init_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamInput_SteamInput002_Init( struct cppISteamInput_SteamInput002_Init_params *params );
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struct cppISteamInput_SteamInput002_Shutdown_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamInput_SteamInput002_Shutdown( struct cppISteamInput_SteamInput002_Shutdown_params *params );
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struct cppISteamInput_SteamInput002_RunFrame_params
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{
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void *linux_side;
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};
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extern void cppISteamInput_SteamInput002_RunFrame( struct cppISteamInput_SteamInput002_RunFrame_params *params );
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struct cppISteamInput_SteamInput002_GetConnectedControllers_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t *handlesOut;
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};
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extern void cppISteamInput_SteamInput002_GetConnectedControllers( struct cppISteamInput_SteamInput002_GetConnectedControllers_params *params );
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struct cppISteamInput_SteamInput002_GetActionSetHandle_params
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{
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void *linux_side;
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InputActionSetHandle_t _ret;
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const char *pszActionSetName;
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};
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extern void cppISteamInput_SteamInput002_GetActionSetHandle( struct cppISteamInput_SteamInput002_GetActionSetHandle_params *params );
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struct cppISteamInput_SteamInput002_ActivateActionSet_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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};
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extern void cppISteamInput_SteamInput002_ActivateActionSet( struct cppISteamInput_SteamInput002_ActivateActionSet_params *params );
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struct cppISteamInput_SteamInput002_GetCurrentActionSet_params
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{
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void *linux_side;
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InputActionSetHandle_t _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_GetCurrentActionSet( struct cppISteamInput_SteamInput002_GetCurrentActionSet_params *params );
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struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetLayerHandle;
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};
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extern void cppISteamInput_SteamInput002_ActivateActionSetLayer( struct cppISteamInput_SteamInput002_ActivateActionSetLayer_params *params );
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struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetLayerHandle;
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};
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extern void cppISteamInput_SteamInput002_DeactivateActionSetLayer( struct cppISteamInput_SteamInput002_DeactivateActionSetLayer_params *params );
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struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput002_DeactivateAllActionSetLayers_params *params );
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struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t *handlesOut;
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};
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extern void cppISteamInput_SteamInput002_GetActiveActionSetLayers( struct cppISteamInput_SteamInput002_GetActiveActionSetLayers_params *params );
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struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params
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{
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void *linux_side;
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InputDigitalActionHandle_t _ret;
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const char *pszActionName;
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};
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extern void cppISteamInput_SteamInput002_GetDigitalActionHandle( struct cppISteamInput_SteamInput002_GetDigitalActionHandle_params *params );
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struct cppISteamInput_SteamInput002_GetDigitalActionData_params
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{
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void *linux_side;
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InputDigitalActionData_t *_ret;
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InputHandle_t inputHandle;
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InputDigitalActionHandle_t digitalActionHandle;
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};
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extern void cppISteamInput_SteamInput002_GetDigitalActionData( struct cppISteamInput_SteamInput002_GetDigitalActionData_params *params );
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struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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InputDigitalActionHandle_t digitalActionHandle;
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EInputActionOrigin *originsOut;
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};
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extern void cppISteamInput_SteamInput002_GetDigitalActionOrigins( struct cppISteamInput_SteamInput002_GetDigitalActionOrigins_params *params );
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struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params
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{
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void *linux_side;
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InputAnalogActionHandle_t _ret;
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const char *pszActionName;
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};
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extern void cppISteamInput_SteamInput002_GetAnalogActionHandle( struct cppISteamInput_SteamInput002_GetAnalogActionHandle_params *params );
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struct cppISteamInput_SteamInput002_GetAnalogActionData_params
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{
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void *linux_side;
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InputAnalogActionData_t *_ret;
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InputHandle_t inputHandle;
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InputAnalogActionHandle_t analogActionHandle;
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};
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extern void cppISteamInput_SteamInput002_GetAnalogActionData( struct cppISteamInput_SteamInput002_GetAnalogActionData_params *params );
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struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t inputHandle;
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InputActionSetHandle_t actionSetHandle;
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InputAnalogActionHandle_t analogActionHandle;
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EInputActionOrigin *originsOut;
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};
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extern void cppISteamInput_SteamInput002_GetAnalogActionOrigins( struct cppISteamInput_SteamInput002_GetAnalogActionOrigins_params *params );
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struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EInputActionOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput002_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput002_GetGlyphForActionOrigin_params *params );
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struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EInputActionOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput002_GetStringForActionOrigin( struct cppISteamInput_SteamInput002_GetStringForActionOrigin_params *params );
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struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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InputAnalogActionHandle_t eAction;
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};
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extern void cppISteamInput_SteamInput002_StopAnalogActionMomentum( struct cppISteamInput_SteamInput002_StopAnalogActionMomentum_params *params );
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struct cppISteamInput_SteamInput002_GetMotionData_params
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{
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void *linux_side;
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InputMotionData_t *_ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_GetMotionData( struct cppISteamInput_SteamInput002_GetMotionData_params *params );
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struct cppISteamInput_SteamInput002_TriggerVibration_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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unsigned short usLeftSpeed;
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unsigned short usRightSpeed;
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};
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extern void cppISteamInput_SteamInput002_TriggerVibration( struct cppISteamInput_SteamInput002_TriggerVibration_params *params );
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struct cppISteamInput_SteamInput002_SetLEDColor_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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uint8 nColorR;
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uint8 nColorG;
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uint8 nColorB;
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unsigned int nFlags;
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};
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extern void cppISteamInput_SteamInput002_SetLEDColor( struct cppISteamInput_SteamInput002_SetLEDColor_params *params );
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struct cppISteamInput_SteamInput002_TriggerHapticPulse_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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ESteamControllerPad eTargetPad;
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unsigned short usDurationMicroSec;
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};
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extern void cppISteamInput_SteamInput002_TriggerHapticPulse( struct cppISteamInput_SteamInput002_TriggerHapticPulse_params *params );
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struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params
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{
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void *linux_side;
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InputHandle_t inputHandle;
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ESteamControllerPad eTargetPad;
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unsigned short usDurationMicroSec;
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unsigned short usOffMicroSec;
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unsigned short unRepeat;
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unsigned int nFlags;
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};
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extern void cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput002_TriggerRepeatedHapticPulse_params *params );
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struct cppISteamInput_SteamInput002_ShowBindingPanel_params
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{
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void *linux_side;
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bool _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_ShowBindingPanel( struct cppISteamInput_SteamInput002_ShowBindingPanel_params *params );
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struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params
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{
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void *linux_side;
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ESteamInputType _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_GetInputTypeForHandle( struct cppISteamInput_SteamInput002_GetInputTypeForHandle_params *params );
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struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params
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{
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void *linux_side;
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InputHandle_t _ret;
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int nIndex;
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};
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extern void cppISteamInput_SteamInput002_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput002_GetControllerForGamepadIndex_params *params );
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struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params
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{
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void *linux_side;
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int _ret;
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InputHandle_t ulinputHandle;
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};
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extern void cppISteamInput_SteamInput002_GetGamepadIndexForController( struct cppISteamInput_SteamInput002_GetGamepadIndexForController_params *params );
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struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput002_GetStringForXboxOrigin( struct cppISteamInput_SteamInput002_GetStringForXboxOrigin_params *params );
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struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params
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{
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void *linux_side;
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const char *_ret;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput002_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput002_GetGlyphForXboxOrigin_params *params );
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struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params
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{
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void *linux_side;
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EInputActionOrigin _ret;
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InputHandle_t inputHandle;
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EXboxOrigin eOrigin;
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};
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extern void cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput002_GetActionOriginFromXboxOrigin_params *params );
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struct cppISteamInput_SteamInput002_TranslateActionOrigin_params
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{
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void *linux_side;
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EInputActionOrigin _ret;
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ESteamInputType eDestinationInputType;
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EInputActionOrigin eSourceOrigin;
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};
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extern void cppISteamInput_SteamInput002_TranslateActionOrigin( struct cppISteamInput_SteamInput002_TranslateActionOrigin_params *params );
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struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params
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{
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void *linux_side;
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bool _ret;
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InputHandle_t inputHandle;
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int *pMajor;
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int *pMinor;
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};
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extern void cppISteamInput_SteamInput002_GetDeviceBindingRevision( struct cppISteamInput_SteamInput002_GetDeviceBindingRevision_params *params );
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struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params
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{
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void *linux_side;
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uint32 _ret;
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InputHandle_t inputHandle;
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};
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extern void cppISteamInput_SteamInput002_GetRemotePlaySessionID( struct cppISteamInput_SteamInput002_GetRemotePlaySessionID_params *params );
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