lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,44 +1,337 @@
extern bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_LogOn(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer014_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer014_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer014_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetRegion(void *, const char *);
extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *, bool);
extern HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *);
extern SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *);
struct cppISteamGameServer_SteamGameServer014_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32 unIP;
uint16 usGamePort;
uint16 usQueryPort;
uint32 unFlags;
AppId_t nGameAppId;
const char *pchVersionString;
};
extern void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params );
struct cppISteamGameServer_SteamGameServer014_SetProduct_params
{
void *linux_side;
const char *pszProduct;
};
extern void cppISteamGameServer_SteamGameServer014_SetProduct( struct cppISteamGameServer_SteamGameServer014_SetProduct_params *params );
struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params
{
void *linux_side;
const char *pszGameDescription;
};
extern void cppISteamGameServer_SteamGameServer014_SetGameDescription( struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params *params );
struct cppISteamGameServer_SteamGameServer014_SetModDir_params
{
void *linux_side;
const char *pszModDir;
};
extern void cppISteamGameServer_SteamGameServer014_SetModDir( struct cppISteamGameServer_SteamGameServer014_SetModDir_params *params );
struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params
{
void *linux_side;
bool bDedicated;
};
extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params *params );
struct cppISteamGameServer_SteamGameServer014_LogOn_params
{
void *linux_side;
const char *pszToken;
};
extern void cppISteamGameServer_SteamGameServer014_LogOn( struct cppISteamGameServer_SteamGameServer014_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params *params );
struct cppISteamGameServer_SteamGameServer014_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer014_LogOff( struct cppISteamGameServer_SteamGameServer014_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer014_BLoggedOn( struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer014_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer014_BSecure( struct cppISteamGameServer_SteamGameServer014_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer014_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer014_GetSteamID( struct cppISteamGameServer_SteamGameServer014_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer014_WasRestartRequested( struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params *params );
struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params
{
void *linux_side;
int cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params
{
void *linux_side;
int cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer014_SetServerName_params
{
void *linux_side;
const char *pszServerName;
};
extern void cppISteamGameServer_SteamGameServer014_SetServerName( struct cppISteamGameServer_SteamGameServer014_SetServerName_params *params );
struct cppISteamGameServer_SteamGameServer014_SetMapName_params
{
void *linux_side;
const char *pszMapName;
};
extern void cppISteamGameServer_SteamGameServer014_SetMapName( struct cppISteamGameServer_SteamGameServer014_SetMapName_params *params );
struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params
{
void *linux_side;
bool bPasswordProtected;
};
extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params *params );
struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params
{
void *linux_side;
const char *pszSpectatorServerName;
};
extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params *params );
struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params *params );
struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params
{
void *linux_side;
const char *pKey;
const char *pValue;
};
extern void cppISteamGameServer_SteamGameServer014_SetKeyValue( struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params *params );
struct cppISteamGameServer_SteamGameServer014_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer014_SetGameTags( struct cppISteamGameServer_SteamGameServer014_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer014_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer014_SetGameData( struct cppISteamGameServer_SteamGameServer014_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer014_SetRegion_params
{
void *linux_side;
const char *pszRegion;
};
extern void cppISteamGameServer_SteamGameServer014_SetRegion( struct cppISteamGameServer_SteamGameServer014_SetRegion_params *params );
struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params
{
void *linux_side;
bool bActive;
};
extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params *params );
struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params
{
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params
{
void *linux_side;
EBeginAuthSessionResult _ret;
const void *pAuthTicket;
int cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer014_BeginAuthSession( struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer014_EndAuthSession( struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params
{
void *linux_side;
HAuthTicket hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params *params );
struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats( struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params
{
void *linux_side;
SteamAPICall_t _ret;
};
extern void cppISteamGameServer_SteamGameServer014_GetServerReputation( struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params
{
void *linux_side;
SteamIPAddress_t *_ret;
};
extern void cppISteamGameServer_SteamGameServer014_GetPublicIP( struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params
{
void *linux_side;
bool _ret;
const void *pData;
int cbData;
uint32 srcIP;
uint16 srcPort;
};
extern void cppISteamGameServer_SteamGameServer014_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params
{
void *linux_side;
int _ret;
void *pOut;
int cbMaxOut;
uint32 *pNetAdr;
uint16 *pPort;
};
extern void cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params *params );
struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDClan;
};
extern void cppISteamGameServer_SteamGameServer014_AssociateWithClan( struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params *params );
struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDNewPlayer;
};
extern void cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params *params );
struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer014_BUpdateUserData( struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params
{
void *linux_side;
int iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params *params );
struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params *params );