mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-24 00:04:34 +01:00
parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -1,44 +1,337 @@
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extern bool cppISteamGameServer_SteamGameServer014_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameDescription(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetModDir(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer(void *, bool);
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extern void cppISteamGameServer_SteamGameServer014_LogOn(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous(void *);
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extern void cppISteamGameServer_SteamGameServer014_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer014_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer014_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer014_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer014_WasRestartRequested(void *);
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extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_SetServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetMapName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected(void *, bool);
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues(void *);
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extern void cppISteamGameServer_SteamGameServer014_SetKeyValue(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetGameData(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetRegion(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive(void *, bool);
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extern HAuthTicket cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer014_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_GetServerReputation(void *);
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extern SteamIPAddress_t cppISteamGameServer_SteamGameServer014_GetPublicIP(void *);
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extern bool cppISteamGameServer_SteamGameServer014_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
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extern int cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer014_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
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extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED(void *);
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struct cppISteamGameServer_SteamGameServer014_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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extern void cppISteamGameServer_SteamGameServer014_InitGameServer( struct cppISteamGameServer_SteamGameServer014_InitGameServer_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetProduct_params
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{
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void *linux_side;
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const char *pszProduct;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetProduct( struct cppISteamGameServer_SteamGameServer014_SetProduct_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params
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{
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void *linux_side;
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const char *pszGameDescription;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetGameDescription( struct cppISteamGameServer_SteamGameServer014_SetGameDescription_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetModDir_params
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{
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void *linux_side;
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const char *pszModDir;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetModDir( struct cppISteamGameServer_SteamGameServer014_SetModDir_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params
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{
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void *linux_side;
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bool bDedicated;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer014_SetDedicatedServer_params *params );
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struct cppISteamGameServer_SteamGameServer014_LogOn_params
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{
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void *linux_side;
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const char *pszToken;
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};
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extern void cppISteamGameServer_SteamGameServer014_LogOn( struct cppISteamGameServer_SteamGameServer014_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer014_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer014_LogOnAnonymous_params *params );
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struct cppISteamGameServer_SteamGameServer014_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer014_LogOff( struct cppISteamGameServer_SteamGameServer014_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_BLoggedOn( struct cppISteamGameServer_SteamGameServer014_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer014_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_BSecure( struct cppISteamGameServer_SteamGameServer014_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetSteamID( struct cppISteamGameServer_SteamGameServer014_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_WasRestartRequested( struct cppISteamGameServer_SteamGameServer014_WasRestartRequested_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer014_SetBotPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetServerName_params
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{
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void *linux_side;
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const char *pszServerName;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetServerName( struct cppISteamGameServer_SteamGameServer014_SetServerName_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetMapName_params
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{
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void *linux_side;
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const char *pszMapName;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetMapName( struct cppISteamGameServer_SteamGameServer014_SetMapName_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params
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{
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void *linux_side;
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bool bPasswordProtected;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer014_SetPasswordProtected_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer014_SetSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params
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{
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void *linux_side;
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const char *pszSpectatorServerName;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer014_SetSpectatorServerName_params *params );
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struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer014_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer014_ClearAllKeyValues_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params
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{
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void *linux_side;
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const char *pKey;
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const char *pValue;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetKeyValue( struct cppISteamGameServer_SteamGameServer014_SetKeyValue_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetGameTags( struct cppISteamGameServer_SteamGameServer014_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetGameData( struct cppISteamGameServer_SteamGameServer014_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetRegion_params
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{
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void *linux_side;
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const char *pszRegion;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetRegion( struct cppISteamGameServer_SteamGameServer014_SetRegion_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params
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{
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void *linux_side;
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bool bActive;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer014_SetAdvertiseServerActive_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer014_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer014_BeginAuthSession( struct cppISteamGameServer_SteamGameServer014_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer014_EndAuthSession( struct cppISteamGameServer_SteamGameServer014_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer014_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer014_CancelAuthTicket_params *params );
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struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer014_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer014_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetGameplayStats( struct cppISteamGameServer_SteamGameServer014_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetServerReputation( struct cppISteamGameServer_SteamGameServer014_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params
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{
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void *linux_side;
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SteamIPAddress_t *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetPublicIP( struct cppISteamGameServer_SteamGameServer014_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params
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{
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer014_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer014_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer014_GetNextOutgoingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDClan;
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};
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extern void cppISteamGameServer_SteamGameServer014_AssociateWithClan( struct cppISteamGameServer_SteamGameServer014_AssociateWithClan_params *params );
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struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDNewPlayer;
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};
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extern void cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer014_ComputeNewPlayerCompatibility_params *params );
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struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserConnectAndAuthenticate_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer014_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SendUserDisconnect_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer014_BUpdateUserData( struct cppISteamGameServer_SteamGameServer014_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params
|
||||
{
|
||||
void *linux_side;
|
||||
};
|
||||
extern void cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED_params *params );
|
||||
|
||||
|
|
|
|||
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Add table
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Reference in a new issue