lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,44 +1,337 @@
extern bool cppISteamGameServer_SteamGameServer013_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetProduct(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameDescription(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetModDir(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetDedicatedServer(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_LogOn(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_LogOnAnonymous(void *);
extern void cppISteamGameServer_SteamGameServer013_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer013_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer013_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer013_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer013_WasRestartRequested(void *);
extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount(void *, int);
extern void cppISteamGameServer_SteamGameServer013_SetServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetMapName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues(void *);
extern void cppISteamGameServer_SteamGameServer013_SetKeyValue(void *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameTags(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetGameData(void *, const char *);
extern void cppISteamGameServer_SteamGameServer013_SetRegion(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer013_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer013_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern HAuthTicket cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket(void *, void *, int, uint32 *);
extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer013_BeginAuthSession(void *, const void *, int, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_EndAuthSession(void *, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_CancelAuthTicket(void *, HAuthTicket);
extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp(void *, CSteamID, AppId_t);
extern bool cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus(void *, CSteamID, CSteamID);
extern void cppISteamGameServer_SteamGameServer013_GetGameplayStats(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_GetServerReputation(void *);
extern SteamIPAddress_t cppISteamGameServer_SteamGameServer013_GetPublicIP(void *);
extern bool cppISteamGameServer_SteamGameServer013_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
extern int cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats(void *, bool);
extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval(void *, int);
extern void cppISteamGameServer_SteamGameServer013_ForceHeartbeat(void *);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_AssociateWithClan(void *, CSteamID);
extern SteamAPICall_t cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility(void *, CSteamID);
struct cppISteamGameServer_SteamGameServer013_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32 unIP;
uint16 usGamePort;
uint16 usQueryPort;
uint32 unFlags;
AppId_t nGameAppId;
const char *pchVersionString;
};
extern void cppISteamGameServer_SteamGameServer013_InitGameServer( struct cppISteamGameServer_SteamGameServer013_InitGameServer_params *params );
struct cppISteamGameServer_SteamGameServer013_SetProduct_params
{
void *linux_side;
const char *pszProduct;
};
extern void cppISteamGameServer_SteamGameServer013_SetProduct( struct cppISteamGameServer_SteamGameServer013_SetProduct_params *params );
struct cppISteamGameServer_SteamGameServer013_SetGameDescription_params
{
void *linux_side;
const char *pszGameDescription;
};
extern void cppISteamGameServer_SteamGameServer013_SetGameDescription( struct cppISteamGameServer_SteamGameServer013_SetGameDescription_params *params );
struct cppISteamGameServer_SteamGameServer013_SetModDir_params
{
void *linux_side;
const char *pszModDir;
};
extern void cppISteamGameServer_SteamGameServer013_SetModDir( struct cppISteamGameServer_SteamGameServer013_SetModDir_params *params );
struct cppISteamGameServer_SteamGameServer013_SetDedicatedServer_params
{
void *linux_side;
bool bDedicated;
};
extern void cppISteamGameServer_SteamGameServer013_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer013_SetDedicatedServer_params *params );
struct cppISteamGameServer_SteamGameServer013_LogOn_params
{
void *linux_side;
const char *pszToken;
};
extern void cppISteamGameServer_SteamGameServer013_LogOn( struct cppISteamGameServer_SteamGameServer013_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer013_LogOnAnonymous_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer013_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer013_LogOnAnonymous_params *params );
struct cppISteamGameServer_SteamGameServer013_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer013_LogOff( struct cppISteamGameServer_SteamGameServer013_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer013_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer013_BLoggedOn( struct cppISteamGameServer_SteamGameServer013_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer013_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer013_BSecure( struct cppISteamGameServer_SteamGameServer013_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer013_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer013_GetSteamID( struct cppISteamGameServer_SteamGameServer013_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer013_WasRestartRequested_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer013_WasRestartRequested( struct cppISteamGameServer_SteamGameServer013_WasRestartRequested_params *params );
struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params
{
void *linux_side;
int cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params
{
void *linux_side;
int cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer013_SetServerName_params
{
void *linux_side;
const char *pszServerName;
};
extern void cppISteamGameServer_SteamGameServer013_SetServerName( struct cppISteamGameServer_SteamGameServer013_SetServerName_params *params );
struct cppISteamGameServer_SteamGameServer013_SetMapName_params
{
void *linux_side;
const char *pszMapName;
};
extern void cppISteamGameServer_SteamGameServer013_SetMapName( struct cppISteamGameServer_SteamGameServer013_SetMapName_params *params );
struct cppISteamGameServer_SteamGameServer013_SetPasswordProtected_params
{
void *linux_side;
bool bPasswordProtected;
};
extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer013_SetPasswordProtected_params *params );
struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer013_SetSpectatorServerName_params
{
void *linux_side;
const char *pszSpectatorServerName;
};
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer013_SetSpectatorServerName_params *params );
struct cppISteamGameServer_SteamGameServer013_ClearAllKeyValues_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer013_ClearAllKeyValues_params *params );
struct cppISteamGameServer_SteamGameServer013_SetKeyValue_params
{
void *linux_side;
const char *pKey;
const char *pValue;
};
extern void cppISteamGameServer_SteamGameServer013_SetKeyValue( struct cppISteamGameServer_SteamGameServer013_SetKeyValue_params *params );
struct cppISteamGameServer_SteamGameServer013_SetGameTags_params
{
void *linux_side;
const char *pchGameTags;
};
extern void cppISteamGameServer_SteamGameServer013_SetGameTags( struct cppISteamGameServer_SteamGameServer013_SetGameTags_params *params );
struct cppISteamGameServer_SteamGameServer013_SetGameData_params
{
void *linux_side;
const char *pchGameData;
};
extern void cppISteamGameServer_SteamGameServer013_SetGameData( struct cppISteamGameServer_SteamGameServer013_SetGameData_params *params );
struct cppISteamGameServer_SteamGameServer013_SetRegion_params
{
void *linux_side;
const char *pszRegion;
};
extern void cppISteamGameServer_SteamGameServer013_SetRegion( struct cppISteamGameServer_SteamGameServer013_SetRegion_params *params );
struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer013_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer013_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer013_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer013_BUpdateUserData( struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params
{
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params *params );
struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params
{
void *linux_side;
EBeginAuthSessionResult _ret;
const void *pAuthTicket;
int cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer013_BeginAuthSession( struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer013_EndAuthSession_params
{
void *linux_side;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer013_EndAuthSession( struct cppISteamGameServer_SteamGameServer013_EndAuthSession_params *params );
struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params
{
void *linux_side;
HAuthTicket hAuthTicket;
};
extern void cppISteamGameServer_SteamGameServer013_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params *params );
struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params
{
void *linux_side;
EUserHasLicenseForAppResult _ret;
CSteamID steamID;
AppId_t appID;
};
extern void cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params *params );
struct cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
CSteamID steamIDGroup;
};
extern void cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus_params *params );
struct cppISteamGameServer_SteamGameServer013_GetGameplayStats_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer013_GetGameplayStats( struct cppISteamGameServer_SteamGameServer013_GetGameplayStats_params *params );
struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params
{
void *linux_side;
SteamAPICall_t _ret;
};
extern void cppISteamGameServer_SteamGameServer013_GetServerReputation( struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params *params );
struct cppISteamGameServer_SteamGameServer013_GetPublicIP_params
{
void *linux_side;
SteamIPAddress_t *_ret;
};
extern void cppISteamGameServer_SteamGameServer013_GetPublicIP( struct cppISteamGameServer_SteamGameServer013_GetPublicIP_params *params );
struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params
{
void *linux_side;
bool _ret;
const void *pData;
int cbData;
uint32 srcIP;
uint16 srcPort;
};
extern void cppISteamGameServer_SteamGameServer013_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params
{
void *linux_side;
int _ret;
void *pOut;
int cbMaxOut;
uint32 *pNetAdr;
uint16 *pPort;
};
extern void cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params *params );
struct cppISteamGameServer_SteamGameServer013_EnableHeartbeats_params
{
void *linux_side;
bool bActive;
};
extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer013_EnableHeartbeats_params *params );
struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params
{
void *linux_side;
int iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params *params );
struct cppISteamGameServer_SteamGameServer013_ForceHeartbeat_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer013_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer013_ForceHeartbeat_params *params );
struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDClan;
};
extern void cppISteamGameServer_SteamGameServer013_AssociateWithClan( struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params *params );
struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params
{
void *linux_side;
SteamAPICall_t _ret;
CSteamID steamIDNewPlayer;
};
extern void cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params *params );